do you have any plugins installed on 2009 that aren't on 2010? i remember installing orion flame, and it broke dds file support. i had to uninstall orion flame to fix it
edit - whoops just saw Vig's post and he already made this point.IMO, if you don't like that you have to authenticate your copy of a game you purchased, why not try going after the root of the problem: people that steal it. Here are the top excuses I've seen from people that steal games: "It costs too much!" You damned…
Thank you. The reason why we want to test UE is speed and costs. I believe - without proper testing with an actual shot pure speculation I know- that UE can render a frame much faster(there are a lot of other aspects than speed, sure but let's simplify) than Arnold. I rendered CUs with much hair and SSS and got rendertimes…
https://www.marmoset.co/posts/tutorial-create-convincing-glass/ this would help for the liquids for the flame take some planes and put some noise maps in the alpha channels or duplicate the flame try the same trick as the liquid
thanks, well i couldnt find much useful resources myself, most sites are long dead and the remaining ones use methods that are pretty complicated im gonna make a tutorial on how to make quake chars in the future when i have a site for that but for now a quick sumary of what you need to do: start modeling your character…
Dude Im a retart. Well did anyone post this link with all the sweet Katamari Damacy Fun? http://katamaridamacy.jp/download/index_e.html and if anyone wants to flame me for spelling "Damacy" wrong in the subject line dont bother, Ive already flamed myself.
@ SimonT: The flames were sampled from a real fire photo, just mask out some of the flames, put them in a grid two by two and play them randomly. A video of the particles-system was added to the blog => http://www.roelcoucke.com/blog/
It's disturbing how much is ignored by news media. Media has a long neglected responsibility to inform the population on the events of the world which has long since taken a back seat to biased information being presented as 100% fact. If it's not being mentioned constantly by popular media, we end up forgetting things…
Making damage states is a pain in the ass. The method I've used for sims and stuff is always canned: You just hide the swapped mesh with lots of smoke, debris and flames. Also the "shatter" and break mels I have found over the years ALWAYS kill the UV's, and if it doesn't kill the first UV, it kills the second UV or the UV…
Is there a way to increase the incandescence strength of a blin or lambert shader in Maya using the hypershade?I have tried the mia material but how do u get the object to glow around its edges using light surface texture with the mia material? This is for an animation with a candle flickering.The flame is an image…