The concrete pillar seems very soft, like it was melted away. Check out this reference: http://us.123rf.com/400wm/400/400/opasstudio/opasstudio1208/opasstudio120800054/14947772-broken-concrete-pillars-and-steel-structures-seen.jpg I would also throw more rubble down on the ground around the base, and smaller rocks to break…
Yeah, it's hard to say really. On a 400 tri model you can almost count them on screen and tell if it's 400 or 800. Seeing as how he said faces and the majority of the model is quads I just assumed it was quads. Either way my point still stands, even at 9000 tris I don't think it can be considered 'low poly'
that's much better for sure. The laptop and box are well done, and also the plant and terrain look nice. The rock texture however, i think is too low res compared to the other textures in the scene. as far as the style of the wall, maybe try something like this ->…
EA Is Buying Titanfall Developer Respawn For Over $400 Million: https://www.kotaku.com.au/2017/11/ea-is-buyingtitanfalldeveloper-respawn-for-over-400-million/ Hmm...in my opinion the acquisition price seems a tad on the light side considering the studio's expertise was largely drawn from the original CoD devs - Infinity…
Ok, I've got to ask. What is this "not a lot of money" that employed game artists make? What level of lifestyle does this salary provide? I've lived in Minnesota all of my life and I read articles that claim a game artist makes $40K-$80K a year. For me, $40K is more than enough for what I would need to live comfortably,…
Lumion is looking for a passionate technical artist who creates and polishes the textures and materials for the software’s extensive content library. A talent that is inspired to achieve only the highest of quality in their work and wants to contribute to one of the most popular and premium features of the industry's most…
This is looking sweet. Though it would be nice to avoid geometric repetition in the clapboard damage: Would a 40's house really have rain gutter covers? Seems like a modern thing. Also the end boards on the roof sides should have the grain running parallel, not vertical. Nitpicks though. Loving this.
I'm attempting another modelling challenge run by the folks over at 3dmodels, This time I'm doing a vehicle inspired by Syd Mead's sentinel 400. I'll admit I'm running short on time with this challenge, as life keeps getting in the way. But I'll see how far I can get before the Dec 4th deadline. I'm still blocking out the…
All true but it's not a rendering issue. the amount of time on the gamethread seems to be directly related to the number of loaded tiles I'm made the project workable by building HLODs, only loading a relatively small number of tiles (8x8 = 40ms) and using the show HLOD in editor toggle its significantly slower than 5.3…
wee got it rigged ! still need to fine tune the weights and maybe redo the fingers as there deformation is slightly off. superb888 , i would say i wouldnt normally design a player model with these proportions. the proportions are based off of warhammer 40k which is what the programmer for the engine really wanted. that…