HRISTO VELEV (BOTTLESHIPVFX) CHATS WITH EDWIN BRAUN (CEBAS) ABOUT THE 'SHANGHAI FORTRESS' SCI-FI VISUAL EFFECTS BREAKDOWN Tomorrow (Dec 17) with Hristo Velev and Edwin Braun: Pacific time: 10 AM , EST 1 PM // See https://www.facebook.com/events/1372833769556588/ NOTE: Please remember to join @ Zoom Room:…
I am a Character Artist / Digital Sculptor Freelance and I would like to offer you my services. I
have previously worked as a freelance digital sculptor for relevant
companies such as “Corvus Belli” and its wargames “Infinity the
game” and “Infinity defiance”, or for the games “DC Universe”
and “Batman Miniature Game”…
Resource team created a fan art on Boston Dynamics BigDog robot. Variations of the environment and the form in which the robot can exist have been embodied in several unique stiles.--------------------------------------------------------мы в Resource создали фан-арт робота BigDog от Boston Dynamics. Вариации окружающей…
Waited a while to get this out there on Polycount, but hoping to get some feedback here. This is a project I've been wanting to do for a while. Project Name: Fire Snout Purpose: -Create weapon design from an original idea -Design with FPS perspective in-mind -Take through entire game weapon pipeline…
A little project I did for Halloween. It started off as a speed sculpt over the weekend but I ended up taking it a little further. Even made a simple idle animation! First time doing a project in marmoset and had lots of fun using it. Thanks for looking and enjoy! https://www.instagram.com/tezzerbell/…
A few months ago I commissioned a 2D artist to create this image: https://imgur.com/a/hGXZFEW It's a Space Marine from Warhammer 40,000. The special thing about this drawing is the redesigned pauldrons. They angle away from the head, which gives the Space Marine more freedom to move his arms around. This redesign was my…
Hi guys! I've read the normal map thread but i can't really get what is wrong with my model... I've got quite a lot of detail on zbrush, but after exporting the normal maps with xnormal, my mesh gets washed out... i just wanted to know if this kind of problem is the common (since the amount of polygons is significantly…
Anyone interested in seeing sword on the 29th of March in London. Gig is at the borderline. its a small but awesome venue. http://www.seetickets.com/see/price.asp?filler1=see&filler3=id1allg&code=378567
Hi again everyone, I have finished my Tiger II Tank and I decided to post it in a new thread because I liked the idea about a small postmortem of finished work proposed by adamBrome in his " Leaving Solace " thread ( http://boards.polycount.net/showthread.php?t=61109 ). So here we go. Basically it was my first complete…
So I've been given a scene to work on in Maya with some fairly complex rigs, and when trying to animate the characters the framerate drops to about 10 frames per second. Just moving a character's root controller around is painfully slow. I ran the scene with an i7-3770 3.4GHz processor, 16GB of RAM and a GTX 1070. I…