Hello Friends, This is my latest WIP she is a fantasy collection of warriors from antiquity. any Feedback or Ideas would be greatly appreciated. Thanks!!!
Now that I got things sorted on the earlier concepts of this from my sketchbook, thought I'd make it an official WIP, focused on finishing up the character, for now anyway. The title of this piece “Thinking about Lunch: fresh fish implies certain things and is the pillar idea for the characters and final images. One the…
Hello, I made this character based on Lee Deukyeol's great concept. Sculpted from scratch in ZBrush. Retopology in Maya and TopoGun, Textured in Substance Painter and rendered in Marmoset Toolbag 4. I had a lot of fun making this Dark Warrior. for video renders, https://www.artstation.com/artwork/Wm1GmJ
Trying to add some variety to my mostly medieval flavor, so here is a future infantry warrior, currently working on legs. Please crit. Rough Concept Model -Buddikaman-
this is my last work warrior character, rendered in marmoset, I need to fix a lot of issues and add more hair details but this is the last render, let me know, critics are welcome!!!
Hi everyone! It's a project made for fun. Character concept design. A gloomy fallen warrior, corrupted by darkness. Metallic\Roughness pipeline. Modeling: Maya Texturing: Substance Painter Rendering: Marmoset Toolbag Link with videos and more images: https://www.artstation.com/artwork/ELwvrv
Hello guys, I'm new on this forum, and I wanted to show my latest work. Comments and critiques are more than welcome :) The warrior was made in Zbrush, and the rifle in 3ds max, then all was exported in Keyshot to render. Final adjustments are made in Photoshop and After effects.
Hello everyone. This is my first submission at Polycount and I want to show you my Orc Warrior model. 9766 tris. Rendered in Marmoset. Textures are: diffuse, normal map, specular, bump. Visit my Portfolio: http://kostyasazonov.tumblr.com/ Have a good day!