@illumisanic Oh, correct me if wrong think my question wasn't that clear? indeed sorry about that bad habit/s : # Had initially meant texture resolution and as I understand this is a hero prop? so was just wondering if the texel density was either 4096 = 20.48px/cm or perhaps 2048 = 10.24px/cm...etc? hence out've personal…
This project was created mainly to practice making trimsheets as well as creating something that looks nice and inspires me , after a lot of research my pick was Jaipur city palace door , i wanted to make only 1 trimsheet that includes as many details as possible to see what i can build with it , i started modeling the…
Here is the first iteration of my trimsheet, my whole environment is based on trims therefore I think I will create another one for tiles/stairs/rails etc. The vats are going to be created only using trimsheets due to their size. Test of trimsheet on the vats:
Darth, I was having the exact same dilemma yesterday. I was running up against the issue that all the Trim Sheet tutorials explain how to create a trimsheet and then how you can use the trim sheet to create assets. But I was looking for a process to create the assets first and the trim sheet second. This seemed more…
OBSG Game Update MODELING & TRIMSHEETS I've continued with modeling environment assets while also working on a trim sheet which we can use for most of the environment. I did the Gold/Hieroglyphs/Wood trim sheet while the other Environment artist worked on the Brick and Stone trimsheet and my assets. This is what mine looks…
Hey everyone. Some time ago i saw a technique to bake a 45 degree bevel on a normal trimsheet to fake the illusion of a bevel on a mesh with a hard edge. Im running into something similar, just that in this case i need to put a Edge wear which i made and put it on a mesh that has a weighted normal. So far i have mixed…
Station cover : 796 vertex Material : 1024x1024 trimsheet base color and roughness metallic texture. 512x512 bottom concrete material fuel dispenser : 2160 vertex (lod0) 1097 vertex (lod2) Material : 512x512 base color 512x512 roughness metallic map.
Hi, new here. Looking for advice on trimsheet. Im modeling a bed, and not sure weither to do a trimsheet or a unique sculpt and bake it down. This is what I have atm. Started again to practice. I did this one with a trimsheet. Not sure which would be the right way to go about this. My edges are Chamfered and the…
【Masterclass】SCI-FI environment Creation Course Implementing Decal Techniques and Trimsheet Workflow Learn on https://www.wingfox.com/c/8879_2670_23563 In this course you will learn how to create a realistic sci fi environment. This course will be done in 6 stages of creation, in each of these stages I will show you the…