Hi, As an undergrad I'm still trying to find out a lot of things about industry, and one of my biggest technical questions is about trees. I've seen gta/ the witcher 3 use Speedtree; is it the gaming standard for trees? Has it phased out the need for artists to create them in titles? Should I bother learning to make them…
Hi, I'm trying to do a little winter scene but I'm running into one major problem. The conifers (pine trees and such) I did with Speedtree look very bad :s Anybody would have some tips and/or tutorials? I'm starting to know Speedtree pretty well, but honestly, I reeeaaally can't seem to manage having acceptable-looking…
Hi all, Just here to show off what I have been making during my summer break. To be clear I think both SpeedTree and TreeIt are excellent pieces of work but there is a lot to take in at first glance. I wanted to create my own Tree Generator that you can jump right into and use right away. I took the super lightweight…
Don't have a working speedtree license right now, so can't look it up but you can adjust uv positions and scale. However the workflow for your example is usualy the other way around. You use single textures and then when you export the tree you have the option in the speedtree UE4 compiler to create a single atlas from…
I have a confusion about implementing Speedtree smooth lighting to Unreal. In general, I have seen that people multiply normal maps with TwoSidedSign node, so that the backfacing leaves doesnt flip the normal. It does achieve the smooth shading, but with some added problems : * It blows up the basecolor a lot, it almost…
Hey guys, I've built a full tree using 3dsmax for import to ue4 but would like to take it into speedtree to finalise things like wind/LOD's/billboards, is there any way to do this?
Hey, I am wondering if you can bring trees modelled in the Speedtree modeler that comes with USK, and bring them into 3ds Max. Is this possible? If so I'd be so happy. Thanks in advance!
Hello, I am having an issue where whenever I increase the radial option in the segments section of the roots part of the tree, the roots disappear. Is anybody able to know a way to fix this? I suspect it has to do with the polycount, but I'm not really sure how to increase it.Thanks in advance!