some pretty interesting specs that were released about the revolutions specs.. they are from the same guy that leaked the Xbox 360 specs and he was 100%right with those(Han_solo).. who know if these are close.. but if so.. nintendo dosent look like its going to be that much behind the competition.. [ QUOTE ] Nintendo…
Hahahha, I love it. A lot of people mention pokemon when they see the whole tree, and pokemon does involve evolution in a small sense, so I can see why people would make the association (besides the fact that it's colorful!) If you'd like to do any more just point them out to me; I'd like to have loads of them! What was…
When I was channel surfing I found this prog. in PBS HD listings. I don't get HD so I wonder if anyone has seen this? I checked the NY and Michigan sites, but no times for normal tv. http://www.pbs.org/kcts/videogamerevolution/
For screen-sharing, is there a way to output at a different (smaller) resolution than your viewing resolution? (Also, is it possible to do this with Google Hangouts? My monitor is 52" and as a resolution of 3840 x 2160. When I screen-share with google-hangouts: with my current resolution, my screen will not be readable for…
We are looking for a talented skinner who can create great looking textures from concept art -- you will be skinning character, weapons, and object models. If you think you might be interested, you can read up on the project here: http://www.wfrevolution.com We are also still looking for a high poly modeller...
Also, if you're baking a normal map from those high-resolution sculpts, then it would make sense for you to sculpt the striations into those. Another reason to consider using tiled textures, instead of sculpting unique whole-rock normal maps. What's the current texture resolution you're using for each rock?
Hello people, I'm pretty new to the whole game-work scene, still getting my talons around it, if you know what I mean. Anyways, I'm working on a music scene and this is the first fruit of my efforts. So to begin :icon_arrow: Texture flats: Renders: Wireframe: Ok, so there's a few things I'm aware of: 1) Shading error on…
Hey folks. Trying to create a simple shape here using a rev around curve function. However I am getting some weird shading problems I am not sure how to fix. Any help would be great! Cheers. http://imageshack.us/photo/my-images/248/capturecurveproblem.jpg/