Hey everyone ! Taking the occasion to share some lighting work made for Alan Wake 2, from levels and cinematics. I had the chance to work on multiple locations from Cauldron Lake to Brightfalls, passing by the Dark Place. Enjoy ! :3 Cinematics : https://www.artstation.com/artwork/zPR026 Dark Place :…
Every example scene I open in the editor seems to be slow. FPS 20-30 and in cinematic mode 10-20 FPS. I have a 16-core 4.3 GHZ CPU and an RTX 3090. I know I can lower the resolution, but even then performance is still not good. Does anyone know what could be the problem? I am using this free…
Hey guys here is a Tuskarr Fisherman I sculpted for World of Warcraft: Dragonflight cinematic. They're one of my all-time favorite races in WoW so it was a great honor to be able to bring him to life for our first ever 4k cinematic. 4k renders and turntables on Artstation: https://www.artstation.com/artwork/yJwB68 Thanks…
i always understood it as a cinematic artist worked on cinematics, those rendered movies that were way cooler than the actual game. they'd work at studios like http://www.blur.com/ for example
Hi there, I am currently making a scene of a village in Unreal 4 and I really want my cinematic to appear as if a physical person is walking through the village. I am using Cine cameras and the sequencer in Unreal however it never turns out how I want it to. Is there any other way to make a cinematic like this? Thank you :)
Like the cinematics from "Blur" or "Blizzard. Do they stick it with deformers on the skin? Also I would like to know if they make the eyeball complete sphere? I know in game characters they do.