Hey guys! So recently I have seen quite a few posts where artists are struggling to get replies to job applications or having a hard time getting their first job. While I have a tendency to drop massive walls of text when/where I can, I thought having an evergreen resource I can simply drop a link to would be more…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
Just finished my take on the original Star Wars TIE Fighter? I suck at perspective matching so I'm not 100% I got the proportions right and I went for a slightly non-standard more worn look to the texturing, so I'd be interested what you all think of the result? Wings are a bit over-tesselated in order for the procedural…
[ QUOTE ] Tins when're you getting preggers? Again?* *Has to be asked, sorry! [/ QUOTE ] Yeah! When? Someone's gotta' at least tie my high score of 4 kids!
I'm compiling some tips and tricks into a database here: https://aljavgames.notion.site/Aljavs-game-dev-tips-0ed8961228234ff28b571ed0c73472cc?pvs=4 There are a few maya things there now might be helpful. Will add more. I'll post the Maya and other 3d specific things here. The website is just a notion page made public. It's…
Is this kind of look (transparent with elements floating inside) possible to be created entirely in shaders, Arnold or Unreal? Any tips how I can get started? If not, what other approach would you use?https://imgur.com/a/LKB1Hcy
I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
'Sup all you art gangstas?! So I finally got around to tapping out another long ass article for anyone who fancy's a read. It's my response to the hundreds of motivation threads that get posted here and in other facebook groups, a kind of evergreen pillar article I hope I can just blast off like a BFG round next time one…
hey! new here. i've been working on a 3dge project for a few years now, and i'm trying to learn how to make efficient lowpoly realistic environments. here's a look: (render, i had to temporarily remove the mixed textures from my blender file exporter, and reveling in ray traced ambient occlusion, i'll be hand painting that…