Hey guys!
So recently I have seen quite a few posts where artists are struggling to get replies to job applications or having a hard time getting their first job. While I have a tendency to drop massive walls of text when/where I can, I thought having an evergreen resource I can simply drop a link to would be more beneficial to everyone involved haha. A lot of the tips could also apply to any artists looking to make a jump to another studio.
So I sat down and wrote out a big post on some of the most heavy hitting points that I keep bringing up over and over. Gavin Goulden made an
awesome post with some common points a while back and I thought I would add my 2 cents into the mix.
As usual, it's a bit of long form content (3k+ words) but
I really think anyone struggling or feeling frustrated should take the 5-10 mins to read through it and maybe identify some of their sticking points. It's all based on my experience over the last 10 years, bouncing around the industry in Vancouver and Montreal.
If you read it, I would love to hear any feedback good or bad on what you thought. If it brings you some form of value or you think it could help someone you know, it would mean the world to me if you shared it
Thanks! - Tim
Link to Article (or just click the image) :
https://www.polygon-academy.com/10-insider-tips-for-artists-applying-to-game-studios/
Replies
Insanely motivational, entertaining and easy to read. I think every student should read this..
@crawl - setting goals and having a long term vision of where you want to be in life is super important. I have all my goals written on a whiteboard in my apartment along with some heavy hitting quotes from people like Schwarzenegger "you can't climb the ladder of success with your hands in your pockets" and Gary V "ideas are worthless, execution is everything" etc. Every morning when I get up I take a quick look at that board while making my coffee. Seeing everything broken down into small chunks helps it not to be so terrifying knowing I'm basically starting from scratch all over, with plenty of new things to learn and accomplish.
Now to some people that might sound hokey or cheesy as fuck, and I kinda used to feel like that too: worrying about what people would think of me when they visited my place and saw that board, but over the last few years the results have spoken for themselves and no one is laughing. It also helps put things in perspective with this Polygon Academy project so I can realize it is going to take several YEARS minimum to get it to the point I want it to be at. Thinking in 1,2,5 and 10 year increments is a great way to light a fire under your own ass.
@PixelMasher > Im in absolute agreement regarding your thoughts on goal setting. I can speak first hand on this. Recently, I was at a crossroads.. I liked my job and i love this industry but I was getting extremely depressed due to lack of goals or milestones in my career and self doubt slowly started to fester.. Its a work in progress, but now I'm slowly starting to setup clearer goals for myself and it has honestly made a huge impact on the way I feel mentally and subsequently physically.
please listen to my podcast called The Art of Struggle. You can hear about Art, Video games, Movies, Pop culture, Cgi, The industry and much more. we explore the world of CG pop culture and the people who all make it possible.
https://itunes.apple.com/us/podcast/the-art-of-struggle/id1333565941
https://anchor.fm/pixel-sultan/episodes/1698150
If you think your folio is objectively strong, then follow up, because we're all human and mistakes happen. Resumes don't get lost, but they surely get stuck in someone's inbox. E-mails get forwarded to the wrong people. The art director reviewing your work leaves for vacation and totally forgets about your ongoing application. HR is busy and forgets to ever get back to you and skips to the next candidate... it all happens.
The rest is spot on though - couldn't agree more!
Thank you and keep inspiring.
You did it.
otherwise just keep it simple, artstation is fine. it's also my preferred portfolio tool to check.
in general, the least clicks needed to get to your work, the better
by participating in the last challenge and providing as much value I could to the community I literally more than doubled my artstation following and have never had more job opportunities, I literally had 3 on paper job offers to pick and choose from at the same time thanks to the visibility using that platform and community to get eyeballs on my work.
i mean of course you don't have to, but there is no real upsides to not using it at this point.
https://www.polygon-academy.com/why-your-portfolio-needs-to-be-on-artstation/
All of this good and free advice should be making things more clear, not confusing. If you have a lot of data and aren't sure which is good and which is bad, just try it out and see! Personally, I always try the lesser-effort approach first. So if Tim is saying use artstaion and bob is saying build your own, I'm gonna see what artstation can do for me first since it's easier.