A quick guide showing how to render a transparent background in Blender. I hope this helps. #blender #b3d #cgian Watch it here. https://cgian.com/2022/02/how-to-render-transparent-Background-in-blender-with-eevee-and-cycles/
https://www.artstation.com/artwork/LRzL2K3D interpretation + expansion of a concept by Anna Podedworna.More renders/ turntables are on the Artstation page.
Happy Monday :) A first iteration of an opponent created for Alex' 3d action game. Rendered in Toolbag using Almighty_gir's cell shader, the shading in game will be different. And a turntable gif:
Hello guys :) I have been looking for an honest feedback about this short animation created : ArtStation - 3D Animation Subway Porte de La Villette - PARIS (Animation-wips+viewports renders), Amira Chaghal it's a reproduction of parisian subway place, I modeled it in Blender and created textures in Substance Designer, I…
OSL is a shading language, while Shader FX is a node based shader editor. AFAIK there isn’t a node based editor for OSL. Shader FX can save out a couple different shader languages I think, check the help. The shaders you create with it are only for real-time rendering, they won’t work if you hit the Render button. OSL…
When rendering in Marmoset, I get these arifacts when Ray tracing is on. It's not due to the AO or Normal maps, as the problem still happens with them off (and the maps themselves look clean). The shading of the low is also good. My guess is, that the topology of the low is to sharp (I attached an image of that), making…
you kind of can't but also kind of can the main texture is just a simple color for the outline it looks like they're using a duplicate of the mesh where it has been expanded, has flipped normals and a flat black material. if you google for toon rendering you should find some nice examples. Which engine are you planning to…