I was just going through my content browser and renaming my static meshes and materials to fit the naming conventions of my assignment. When I hit save, UDK crashed and when I opened it back up my scene was void of all my static meshes. It had a load error saying they couldn't be found and they had a 'null' value or…
I'm new to DDO and I'm trying to either change the default names of the maps I'm exporting along these lines: AlbedoM = color Gloss = gloss Normal = normal Metalness = metal ..or I'd like to create a custom workflow where maps just default to these names. Currently, I'm having to rename files each time I export out of DDO,…
This is what I have so far. """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""If you use this Script, Please reference my website - JohnM3D.com - """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""import maya.cmds as cmdsimport maya.mel as melfrom functools import partialimport os…
I thought this would be easy top dig up but I cannot for the life of me... Given this: tMod = turbosmooth()addModifier $ tModtMod.name = "myTurbosmooth" That will change the internal name of the modifier to "myTurbosmooth" but the display name in the modifier panel will still read "Turbosmooth". How can I change the…
Hey guys, As to my understandingm, export name convention for substance painter is set to the name of the material that was assigned to the mesh from your model package. Is there any way we can change this in the config in substance? I can't seem to get it to work from 3dstudio max 2016. Is there a specific file format I…
http://www.bit-tech.net/news/2006/02/13/half_life_2_episodes/ I actually kinda like this idea, as long as the amount of gameplay you get per episode is relevant to the cost, and a decent helping of original content.
Been integrating Meshy and Tripo outputs into UE5 pipelines for a while now and the generation step is no longer the problem — topology and textures come out reasonably usable for props and background assets. The problem is everything between export and the asset actually being in the project correctly. My current manual…