Yeah mate, I think the .OBJ importer is busted. I exported both .obj and .fbx from the Max scene and the normals were broken on the .obj, but good on the .fbx.
Issue: CC 1.51 is forced to shut down when creating a morph slider from Blender and Sculptris Steps: * Export the OBJ from CC * Sculpt the character in Sculptris or Blender, and export to OBJ * Import the OBJ in the CC Morph Slider Editor * Error message occurs and forces CC to shut down Solution: * For Sculptris users:…
For not showing your code nor the errormessages you're getting, you could pretty much get a 'you're doing something wrong'-type answer. Anyway, since it's a straightforward piece of code... for obj in selection where isKindOf obj Editable_Poly do
Hey guys, i want to export my landscape out of ue4 as obj and import it in 3ds max with the materials. the export as obj works but i don't get a mtl file. when import the obj in max i get the message that the mtl file is missing. How can i export my landsacpe with materials and bring it into 3ds max? thanks
since the new patch, loading obj files takes really long i've been working with the previous version where my 2k tris .obj loaded instantly, after the patch it takes ~ 1minute to load
obj to zbrush doesn't work? saved my sword model and exported to obj and now zbrush 4 doesn't see it when i'm in that folder trying to open it. do i need some kind of plugin for Z? Thank you
To Remove all turbosmooth theObjects = geometry as arrayfor obj in theObjects do for index = obj.modifiers.count to 1 by -1 do if ((classOf obj.modifiers[index]) == TurboSmooth) do deleteModifier obj index To add Turbosmooth to all objects theObjects = geometry as arrayfor obj in theObjects do ( addmodifier obj…