This is a dust off / remaster of an old piece that's about ten years old by now (barf, time, why?). It was originally done in UE4 with Quixel Suite for the texturing. This project is special to me for a variety of reasons, but it definitely needs a facelift to stay in the portfolio. I'm mainly looking to improve the…
Thanks so much for the feedback and encouragement. dlver - the lighting is def something I am not spending enough time thinking about - and this needs to be considered more as it will help in more ways than one. Thank you much for the ref and ideas you shared :) Here are some updates and things I have been working on -…
I am looking for a 3D artist to provide a couple (4 in total) of Models + Textures of Radar Stations/Modules for a modding project for the game "Space Engineers". Contact me for details, you can send me a message here but i will reply much quicker on Discord (@dergrubengraeber). It would of course be great if you are…
As far as I know, it depends on the size of the model. If it’s a large mid-poly object, it’s often textured using tiling textures and masks instead of unique texture maps in order to achieve higher texel density. Another reason is VR projects, where it’s generally better to rely on actual geometry. I’ve also noticed that…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: create a model of the American Ice Company building. While modeling, use the main reference as a guide: https://www.abandonedspaces.com/wp-content/uploads/sites/58/2019/10/8324979959_98777faa2c_k-640x428.jpg Estimated…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
Hi All, Mad Marker Studios (http://madmarkerstudios.com/) is looking for more than a few 3D animators. Our budget is $30 an hour, and 40 hours a week (potential to go over, but overtime rates can't be given). We are located in Wisconsin. You do not need to relocate. We just need the artists online and communicating in our…
is it possible to use the retopo tool in MD to retopologize the cloth and just export it directly to the engine to be used in a game with that topology and uvs that came from marvelous? I do understand that you can't weld the points when you retopoly something in MD but is that gonna cause problems? I've never tested that…
I like the variations, but the mid-level shapes are looking all a bit blobby, compared to your refs. I think you could be better served by using lower-poly meshes, with tiled textures and multi-texture blending. I'm reminded of Anthony Vaccaro's work on Uncharted 3, for example. https://www.artstation.com/artwork/rZAvJ See…