I posted some stuff before in the what are you working thread. Here is a first public release with some of the tools that I have been working on. Obviously the high anticipated SWF tween to Unity or texture map and tween data parser are not yet ready but maybe there is some interesting stuff for some of you in this. I am…
Hi, We are a small team located in Sweden, with one goal, to create a Games Company! Consisting of 4 team members with various talents, we’re still in need of more talented people to fill our ranks and become a complete productive team. At the moment we are working on a small project, with the purpose to create a team…
Hello everyone, There are a lot of presentations and learning material out there involving what challenges artists and studios face when creating art for games, but some are quite vague and less descriptive, whilst others give you a very nice view about this subject. I would like to share this presentation with you,…
Hello there We just launch a new beta of Pixelyz. We finally arrived at the level that we want, concerning the tool optimisation. Pixelyz is now fully efficient, like never before. Pixelyz is a pixel art drawing and animation tool, geared towards game artists, illustrators and animators. Vector technology is now so fast…
Hello So i think im quite good "high poly", "not for real time use" graphic designer (nothing special but im satisfied (a bit :-) ), mainly scenes, something like visualisations. But regarding real time graphics for computer games (low poly, baking etc.) i dont have a lot of experiences. I did some real time models for…
thanks guys . Well. I discovered them only in latest release of Substance Designer . Got the general idea . Just wonder if those sdfs are used in gamedev and how? As ray marching volumes ? Isn't it rather 3d textures and noise ? Should I learn sdf modelling or its like Metaballs in Blender ? Something that sits there since…
Personally I'm more interested in the business and politics part of gamedev, since, IMO, this is the most fragile part of our industry and is the most in need of improvement. Here are some of the people I follow for this: Individual contributors: https://www.youtube.com/@ChrisWilsonVideos…
Congrats on the game, and yeah it's unfortunately a really tough market. I'm heartened somewhat though by knowing there are lots of opportunities for 3D artists if you're willing to branch outside of game development. That's been my personal experience, I haven't worked in gamedev for nine years now, but have managed to…
Kosh3D, thank you so much for the feedback! I knew the gamedev industry is going through a crisis right now, but I honestly thought I could still land something at a junior or maybe early mid level. Unfortunately, I didn’t really have many people around me in the industry to give me proper feedback, and a lot of people I…
To me as a gamer, gamedev reality looks unhinged :# Used to be you play a good game and think "Ooh, what a game! I hope devs have plans for a sequel". Then it turned into "I hope the game sold enough so they are allowed to make a sequel". Now it's "Wow, this game is one of the best experiences ever! ...I hope the studio…