Looks really sweet, you’ve nailed it. The interior perspective seems a bit off though, compared to the iron railing. Is the projection misaligned? Would be great to see texture flats. Are the flowers in the same trim sheet as the architecture? Often, a texture requiring alpha would be separate and lower-rez because…
This is a looping 2d animation idea I had in college. I'm hoping you all have some critiques you would like to share to make this great. https://vimeo.com/397355605 synsketch link: https://syncsketch.com/sketch/e1d4cd59999c/#1406140/1484864
So I just added a new piece to my portfolio, and I was planning on applying to a few places soon. I was wondering what the community thought on me removing my older work from my portfolio. The Gun Ports and the Spaceship are the older pieces and I'm afraid that they might be taking away from my overall portfolio. Any other…
Really loving this. That tree looks great and I really like your flower girl. You're doing a nice job with the textures but "personally" I would like to see a little variation just to break it up a bit. Something simple, like maybe taking a grungy image off of cgtextures, blurring it, and playing with the overlay modes and…
Author: CloudyCatV Genre: Drama, Introspective Characters: Taric, a random ,grumpy
girl Words: 613 Contact: alecxis97@gmail.com (the name alecxis is wrong intentionally) Story in the PDF. Is It enought to post it here to join the contest?
What kind of advice are you looking for? How do you feel about a certain piece and what do you think is missing or where do you think your strengths and weaknesses are? What I'm looking at I'd say there is a good use of color but maybe too much time is spent on polishing forms and shapes compared to the conceptualization…
"In some parts of Azeroth, midsummer is celebrated with a focus on the life and flora the warm season brings. This is their festival!" My entry for the 2019 Blizzard Student Art Contest. Assets were made in Maya, textured in 3DCoat and Photoshop, then compiled in Unity. Big thanks to the Handpainter's Guild for weeks of…
The house and ground textures look great! As for the flowers, one way to simplify the scene is to "summarize" them to form connected blocks of blooms like you've done now, at least in parts, but since many of the inflorescences are tall and thin spikes, that doesn't work too well in this context. If you look at your…
https://imgur.com/a/GW3s32I (video for different angles and light move) For a game engine ready female character. (Normal and AO maps are visible in the image with mirroed UVs.) I spent quite long creating and fiddeling around with the high and low of this upper jaw, so before I move on to the lower jaw, I'd appreciate…