Upgraded to Win10, I like it. Feels very similar to 7 with some of the new stuff of 8 but still way more 7 than 8. Takes a bit to get used too but that was the same of going up to 7. Everything has been working great for the last few months. The only issue I've run into is that if I turn off my second monitor I have to…
I have finally finished the 1.0 version of my UT3 Char, it has a lot of new stuff. I originally made this fancy effect: [ame]http://www.youtube.com/watch?v=p0ofKw6xA9w&feature=channel_page[/ame] But now i have made 7 effects that are more or less variations of it. I hope it can be seen in the headshots what they are about,…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
Its been too long since I released a tutorial. This weekend I went through and made a Zbrush 2 and max 7 video tutorial. Its about an hour long, and I cover zspheres, the paint deformation tool, hierarchal editing, exporting to obj's Importing into max the various levels and then using Max 7's render to texture to get a…
http://www.daconference.com Free tickets but please only book if you can make it. The Digital Art Conference “DAConference” was set up by digital artists for digital artists and helps share the core skills and knowledge and bring like minded people together. Zbrush Character Artist from MPC will be kicking of DaConference…
Hey guys! Haven't posted in a while (Been really busy nearly finishing up at university), thought it was about time to post my newest work and get some feedback. Basically for one of my modules of university I had to take two themes and create a product for it. I decided to take Doctor Who and Retro Futurism and create a…
Hi, I'm not a plugin developer, and I know this is more of an art than coding community, but I was hoping that at the very least someone here could point me in the right direction. There's a game engine (the Cyanworlds.com Engine, used to make Myst Online: Uru Live) that was made open source by it's developers last week…
We're upgrading to windows 7 64bit at work and immediately after doing the switch I've noticed some holes in my workflow. Does anyone have a solution to the following? 1. SOLVED install sage thumbs http://newsgroup.xnview.com/viewtopic.php?t=746 and mystic thumbs http://mysticcoder.net/mysticthumbs/ Can't see .dds…