Working on a CG recreation of the Ferrari 330 P4 that won 1,2,3 place at the 1967 24 hours of Daytona. An updated version of the vehicle seen in the movie Ford V Ferrari. Objective: Create a CG asset that reaches (as close as possible) the level of realism seen in the works of Andreas Ezelius. Refs: Progress: Built out the…
I'm modeling a 2013 Mustang Boss 302, for school. Just wondering if anyone can give me any criticism or suggestions on how i'm doing. Thanks !!! :) 3D Model Wireframes UPDATE http://imageshack.us/a/img802/9503/83831383.jpg http://imageshack.us/a/img827/848/81308213.jpg
What just happened? Just when i thought i could take a little break, sweat will start pouring down my head. Eventhough this is a US company, and i will never make it, rens is fireing up his engines. http://www.microsoft-careers.com/go/343-Industries-Jobs/190537/
How did you get the model viewer shots ? in my importer model viewer (where i get my shots) i get miserable 300*300 px resolutions even though i have a 1600x900 resolution. How are yours so high quality ? do you have a 40K*30K res monitor !?
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Hi everyone! I started new game art project. This time I'm going to create a tractor - Ursus C-330. They were produced in years 1967–1987 in Warsaw. Reference from Wikipedia: I'm trying new method for hard-surface shapes (Booleans + Dynamesh). I use Blender and Zbrush for modelling. Final polycount will be around 200k…