I'd make your particle's decay faster. The complete circle looks a little wonky to me, because of how long the particles last. I'd either decrease the particle count or increase the rate of decay so that only 270-300 degrees show up at any given time.
I'm going to assume $250 or $270, but they could always put a Sony tax on it and sell it for 300, simply because it would sell out regardless, and probably go for $600 on eBay. Seriously. that said I'm totally getting one day 1, but I really, REALLY hope it's not $300.
Personally, I find for low poly hands making the fingers 4 sided and like that make for not only annoying textureing, but also just a weird looking finger. Here's how I usually go about low poly hands This hand is about 270, and it could probably have some shaved off of it.
When I was really young I was bit in the balls by a spider (like 3 years old) and my genitals swelled up. Also around 10 I jumped off the top of our stairs, landed leaning back on like the 4th one from the ground, looked at my arm, and it was bend 270 degrees at the elbow.
Remember that, you don't necessarily need hard edges on UV seams, but you need UV seams on hard edges. Considering this low poly head of your character, it could be just smooth all over. Because there most likely isn't polygonal angles smaller than 90 degrees or greater than 270 degrees.
Title says it all, I'm trying to prepare a rig which can show a contortionist doing tricks. The model below is a test model and not the actual model which will be rigged before clothed. Is it possible to pull it off in 3d I would like the joints to maintain its volume while doing some extreme twist with the limbs ( feet…
After playing around with Substance Painter a bit, I think the best way to do it would be with a mask + the Light generator. Point the vertical angle down at 270 degrees. There you can play with the highlight and falloff settings. Here's a recreation of this Base for diffuse setup. I didn't go all out and recreate the…
Hi everyone, I was wondering something as I noticed that my substance designer/painter subscription ran out how people keep their software up to date for private use. When I consider that Allegorithmic Pack 250€ per year Photoshop CC 285€ per year 3ds max 2000€ per year Vray 350€ per year Zbrush 330€ per year (unless you…
I think I'll leave it like this for now and then compare it to other props and enviroment things when i have a few of those I have the feeling that it is getting a little bit to realistic have to make some more things to compare 4348 tris total T:270 tris I: 62 tris L: 110 tris U: 136 tris they all have the same texture…
Neither Shoulder is here Upper arm Twist - not as much as the arm Upper Arm Elbow is here Lower Arm Lower arm twist - takes rotation from the hand The hand can rotate just more than 270 degrees. Try it. At the same time the shoulder is rotating only a few degrees. The elbow does less than 120 degrees. The two bones and two…