So I am trying to figure out the correct way to go about smoothing groups for rocks and I cant seem to figure out the proper use of smoothing groups just by looking at in game models. I have been told to make sure to use proper smoothing groups to give the hard edge rocky feel so stuff isnt too marshmallow looking, but i…
Pretty tired here, scuse me if dis iz to succinct. If anyone is interested i'll follow up with better pipeline descriptions and script updates/new gesture tools when I am not as brain dead... download: " me ( maya mel )" An argument fer polygon modifier that respects the energy present within every edit of artist's sculpt…
When separating Smoothing Groups for a normal map bake, I'm wondering if my process would work... I watched Alec Moody's process at 3DMotive.com on how to render a normal map. He used the Text Tool script to automatically create the Smoothing Groups wherever he had made his UV splits. He doesn't worry about how the…
This is looking great so far. It'll be important to get the metal joints looking smooth, sub-d would be the best bet for this. Fortunately you have a ton of good reference (reverse-image searching on your ref board pointed to some ebay listings)
Even better, there is a Smooth modifier. It smooths using "smoothing groups". If two polygons are in the same group, they get smoothed. If they are in different groups, they remain sharp. You can even set "Smooth by angle", turn on "Auto Smooth" and then set the angle treshold. Then a cylinder could have its round sides…
You need to apply a smoothing group/s Edit Which you can find either via the "smooth" modifier, or in face/element mode of edit poly it will be in the main rollout.
Considering you have an unlimited poly count, you're working on what's called a "high poly." You generally won't need to apply normal maps unless you're making a game-resolution model, or for some reason you're trying to render out super-fine detail. For general modelling however you should take advantage of the smooth…
I'm trying to learn the ins and outs of Smoothing Groups too so bare with me. This is what I know of them so far..... When applying different smoothing groups the angle is what's affected in the process and not the faces though the face is what you apply the smoothing groups to. Any series of connected faces that share the…
First i want to say sorry if this is on a wrong board i'm new so if it is just tell me and i'll be glad to change it. But back to the original question, i'm still learning maya so i'm not an expert by all means on it, and when you click 3 to smooth it i thought that was all you had to do for smoothing but i recently came…