Which game did you play Ben? HL2's character lighting didn't impress me either. OK here's a shot. I haven't played Episode One though, from the side-by-side shots in the paper it seems like the lighting has come a long way, like take a look at page 38. The Half-Lambert looks nice too, I like the soft terminus.
They should have called it automask, then added the result to a new layer as an editable mask. Yes it saves time but is really a duplicate function. What would you say are the most important features of Photoshop? For me it's these; no1. - brush presets - how effective they are with a tablet pen no2. - masking -…
I like the pitted, rusted metal you've worked up for the lower wall panels. Really captures the feeling of a roughly finished plate that's oxidized and has a layer of rust in every indentation past a certain depth. The wide, soft spec on the face of the plate with the sharp, hot spec on the rolled edge really sell it well.…
I like the concept and think it translates well from your drawings to the finished project. I would consider increasing detail on the metal parts in the high def model. (add 'greebles') His boots have me a little confused, I'm not sure if they're hard or soft. Maybe play around with color some more (for portfolio…
Soda: Yes, from the back view. It looks excellent from the front view IMO. I'm not sure about the deforming though that Harry brought up. I would guess, just go with the most natural look, which is how you have it. When the knee bends, you wouldn't see the detail much anyways. Its on the underside unless she is resting on…
Hello, I made This so I thought I'd pop it on Gumroad What you get is a few (more to come) primitive shapes made of distance fields, nodes for boolean operations on distance fields, a mask generator with nice smooth edges and a trippy distance field visualiser. With these tools you can easily create masterpieces such as…
Hello everyone! I'm currently working on a creature for a university project and it's my first time designing creatures, as well as the third time altogether retopologizing. I wanted to ask for your tips and tricks when it comes to switching from areas where more polygons are needed to areas with sparser topology. Here is…
Imagine if everyone on the entire earth thought and felt the same way you did.. believed in the same thing (not religion nessessarly).. no matter how small and insignificant, or major it is.. How would the world be different ? If this was my world.. ahhaha. 1. Coca Cola/ soda and all junk food companies would be out of…
I made a request topic recruiting a 3D low poly modeler for my team project, Project Garnia. Just thought I'd show the characters here: Primary Characters HEROES Chibi Tadd Chibi Jenene Chibi Gladis Chibi Fridgy Chibi Yuki & Chibi Sona Chibi Maple & Chibi Berry VILLIANS Chibi Valon Chibi Helvela Secondary Characters Chibi…
I'm an environment and props artist currently located in Sweden. I'm just about to graduate from my education at SOFE - Blekinge Tekniska Högskola, and I have some freelance experience. Right now I'm looking for paid work, preferably full-time. I am however not available for international re-location, but will happily…