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Topology feedback and tips

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Hello everyone! I'm currently working on a creature for a university project and it's my first time designing creatures, as well as the third time altogether retopologizing. I wanted to ask for your tips and tricks when it comes to switching from areas where more polygons are needed to areas with sparser topology. Here is an example of how I've done the underbelly of my creature where it has a soft fin protruding, that requires more detail. Thank you in advance for any critique! :)





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