A little Update on this one :) Coloring will be the hardest part for me... model Edit: Why the hell does my embedded Sketchfab Link doesn't work properly >.<
Concept Artist Brandon Bien mostly worked on this vista. I implemented animation for the ships and carriages and worked on other parts of the vista. In addition to the input and support of the environment team, all of the lighting artists deserve a lot of credit to making all of the vista art look as good as it did in the…
haha yeah man i know exactly how you feel. trying to get them right on my current character...nightmare. worst part is, it makes me read my character totally different with just slightly fucked lip corners.
Hey everyone, super excited to see all of this great art already being made! Seeing as Leona is my favorite champ I had to do a skin for her, and of course make her BA! So here's my running concept-- forgive my 2D work please. I might change a few things, but should really be sticking to this for the most part. Any and all…
Hi everybody, I wanted to discuss and ask advice regarding a part of the high to low poly pipeline. My mentor told me that, as a last step before baking the normal map from my high poly to low poly, it is good to inflate/displace the high poly geometry (make it more puffy if you will) to completely cover the low poly…
Hey Guys, its my first post here. My Picture i made for the contest is a skin of Annie maybe for Halloween, called Monster Inc. Annie. But i have to say.. the time is running out, so i can't finish the background and a part of Tibbers/Sulley. Any Feedback is welcome. :) The Dude with sword should be garen.. was just an…
Hello everyone. This is a project Ive been working on for a while. Based off a weapon used in the Van Hellsing movie. Due to a recent layoff I decided to pick it back up and finish it. This is a game model with just one UV set. The project is in its final stages, but I would like to get more eyes on it before I call it…
In addition, I'd recommend checking out this Tim Simpson authored walkthrough, although I'm not an enviro artist but still in my opinion quite a seamless straightforward workflow to nail down the basics for efficiently generating trim textures.…
Hello community! I am a student working in game design focusing on 3D Modeling. We were tasked with designing and modeling our own magic staff. The instructions were to create a staff of any nature (I chose an ocean theme) that had to contain a gem of some sort. The polycount for the project was 7k polys. I want to better…
looks nice! i think if you add a vertex blend to your brick and the main metal part it could take this a bit further. check this out http://eat3d.com/free/vertex_painting nice job i like your version of the art test