I'm trying to get two textures to show up on a single object. I want each to use a unique UV set. One needs to tile and the other needs to wrap around the object. I can get both UV sets to export and show up in our engine, but I can't figure out how to set things up in Maya so I can get 1 texture using 1 UV set and another…
Hmm, I've never seen anything like that happen before! Some things I'd check: - Make sure any sort of Snaps are not accidentally set in the UV window. - See what the Decimal accuracy of the unit setup is, it's somewhere in the Customize settings or general Max preferences, maybe the program does not have enough positional…
Hi, Would you happen to know how to do likeness well? I've been fighting this project, trying to achieve likeness and it just doesn't feel right. Something is missing, but I don't see it. And to be honest I reached a point where the more I mess with it the less fitting it gets. Can you help me out? Any tips? Pointers?…
So I have only really just started to try and make normal and spec maps properly and have read through the polycount wiki page for normal maps and tried taking that into consideration. This is for a uni assignment and my tutor wants to see that I can really understand normal and spec maps, but I did put a displacement and…
Nope, tiled shot messes with the Post-Process effects since it's taking the same picture 4 times as a tile of the original image, so PP will repeat itself 4 times, not over the whole image, so certain effects will either look weird or not be noticeable at all. Try with a vignette effect to see what I mean. Your best bet is…
This might be set to something funky? Try setting it to view, world or local. Also check out the button to the right of the pivot drop down, it effects the way the pivot(s) are handled. It's normally set to the top option like shown above. The pivot system is great in 3dsmax, once you get past the "WTF is it doing?!" I…
I'd like to request some kinda robot. I don't think I've seen you do a robot yet. Also, this is pretty alright. As it's just ZB you should try playing with the sss and lighting stuff a bit, see if you can't get get some schmancy lighting going on. Also the third sentence was sarcastic. -edit- Ironman doesn't count. I mean…
Been a long while since I wandered in here, but I think the guys in #m_d are getting sick of me posting my wips in there, so maybe I can get some more feedback here. I've drifted away from game art for the last half decade or so, and never really "put my back into it" and only ever completed a couple models back in the Q3…
Hi everyone! Since I found myself without any jobs lined up for the first time in ages last week, I decided to finally take some time for a bit of personal work. Feels good, man! I'm not very experienced with this whole modeling thing, since most of the time I'm more engaged on the programming side of things, but I want to…
Thanks. I'll keep that in mind and will focus on making others optimal for their purpose from the start. I think since my portfolio is already of few assets, I'll keep them as is for now and replace them with newer ones when i get the time.