My friend and I have decided to start working on a little game project called Deusira during our last year at uni, and we’d like to start showing off some of the procedural generation that we’ve done so far. The game will be a first-person dungeon-crawler, that’s why we decided not to make the dungeon completely procedural…
Usually I'm creating production artwork and recently, I have felt the anguish from what I can only describe as a slow burn. The industry folk call it burning out. It had definitely been affecting my productivity. After a long tired nothing period, I picked up the Wacom yesterday and better still, just for the purpose of…
Apply via the SAIC job board at: http://jobs.saic.com/job/Huntsville-Senior-Concept-Artist-Job-AL-35801/15560800/?utm_source=j2wmap&refurl=http%3A%2F%2Fjobs.saic.com%2Fcontent%2Flocation%2F#tracked Qualifications: SENIOR CONCEPT ARITST The Army Game Studio is looking for a passionate, motivated, and experienced Senior…
I'm trying to develop a pipeline I feel is very efficient, but ever choice I make has strengths and draw backs. My pipeline isn't professionally used or implemented it is just an out line for what makes sense to me. My personal sense is that the quicker I can go from box modeling to engine, the more iterations I'll do per…
Consider this the be-all-end-all tease I ever do for the new website, I promise. I'm writing this now because we actually have very few bugs left that we can see, which means we're very close to being ready to launch. Today was a huge day for development as we're now scrounging for any remainders bugs. What a great place…
Since the summer I have been practicing trim texture techniques. I drew from The Ultimate Trim Technique and Polygon Academy's Trim Texture videos. More recently I decided to make a small environment to practice. I created a trim sheet using Max and Zbrush as prescribed in Tim's videos. I generated other maps from…
Autodesk continues it's check writing habit with it's latest one for the purchase of Illuminate Labs. Not sure who they are? They provide a lighting solution for video games as a middle ware solution. Basically you buy this, and drop it in your engine and you got some rocking lights. A few games you might have heard of…
Scene I put together for an art test for Camshaft Software (Camshaft gave me permission to post this) I had a lot of fun making this, any crits welcome :) Here you can see how the fresnel effect is used to dull-out the displays. the oscilloscopes fade out, the table LCD has a low field of view, and the CRT displays have a…
Scene I put together for an art test for Camshaft Software (Camshaft gave me permission to post this) I had a lot of fun making this, any crits welcome :) Here you can see how the fresnel effect is used to dull-out the displays. the oscilloscopes fade out, the table LCD has a low field of view, and the CRT displays have a…
Scene I put together for an art test for Camshaft Software (Camshaft gave me permission to post this) I had a lot of fun making this, any crits welcome :) Here you can see how the fresnel effect is used to dull-out the displays. the oscilloscopes fade out, the table LCD has a low field of view, and the CRT displays have a…