These are called fireflies, which is a type of noise caused by the pixel not having enough samples to converge to the result you want. The solutions to this are either: 1) Render long enough (with progressive) or give it enough samples (non progressive) that the fireflies disappear. 2) Use a denoiser. Think of the process…
Love the tech hall, though it seems like it has a copper colored haze on the whole thing. Website is nice and easy to navigate. Your concept art is cool too, I remember seeing city of ancients posted a while back and kinda disappointed that you didn't finish a 3d version of it :) Though maybe could use another scene or…
Hey those tutorials really impressed me. I honestly thought you were a industry veteren or something. It was a really good idea to put them in. Any employer looking at those would be impressed by your knowledge. You've taken a great approach to building a portfolio. Making impressive looking scenes built of modular assets.…
i did not love it, and didnt hate it. but i think if i had never seen any of the movies before seeing this one i don't know where i would place them in order of awesome. I will say by far the bissgest enemy of this movie is peoples nostalgia of the originals. aliens did not bother me, i liked that, i think maybe they over…
Hello Friends, There is a new Blender version available, and so we release a new version too. Bforartist 4 version 4.1.0 The binary downloads can as usual also be found in the download section of the official webpage. https://www.bforartists.de/download/ The sourcecode can be found at Github.…
A few more updates: More scale adjustments to the scene. The background mountains/Thangorodrim are stupid huge at this point, but I'll probably keep them out of frame to give a better feel of being mysteriously gargantuan. Some initial texture passes on the walls and metal pieces. Further blockout adjustments of the towers…
I'd say that's a success. The framing looks a bit strange to me, with the top of the hair touching the upper edge of the image, one small part of one relatively saturated boot peeking in, her being smack in the middle, and her picture being shifted all the way to the right/cut off with a lot of empty space overall. You…
Hey Chelsea, Your goal seems clear other than type of work. Are you looking for an in house studio job or freelance/contract work? The difference being: If you are looking for in house, focusing on scenes is ideal because you will most likely end up composing environments in levels. If you are looking for contract work,…
Hi, I have a script that changes all base color in the scene, but I need to change base color only if it has bitmap assigned. Can anybody help with this script Here is the script ( for each in sceneMaterials do ( if selection.count != 0 do if classOf each == PhysicalMaterial then each.base_color = color 255 255 255 255 ) )…
Edit: Resolved the problem. I didn't bake the normals. Edit: I've imported a small version of the same model with the same problem. The lighting generator acts if all the normals are pointing in the same direction and I've confirmed they do not. Hi, I'm familiar with 3D software, but relatively new to substance painter.…