It looks like you assigned the look at constraint to the bone at the end of the HI chain, this will FUBAR the HI chain. You want to create 2 new bones and then align and link them to the end of the HI chain leaving all of the bones in the HI chain intact. The rig is starting to get complex and fairly dense in bones. If you…
I'm looking for any help regarding creating a very specific shader using SF. The effect I'm looking for is present in Telltale's Wolf Among Us (See bricks in background). The areas in light would be one texture, the areas in dark would be another; the light would not make the mesh dark, just use the lighting info to change…
I've tried every proposed workaround, reinstall, version, and i can't get the software to run after creating a new project. It crashes immediately after creating the psd. it makes the document size 1024 INCHES not pixels (73728x7372) pixels. I purchased a copy at full price to evaluate it for my studio. Hard when the…
Liam - what? "Blah & blah created by me. X% of props and textures created by [name, company name, etc]" A large difference of crediting full environments that you've contributed to AND dressed yourself vs. individual art assets (like a scorpion) is that a handful of artists could have worked on a handful of props. So…
Hi everybody! I have a little problem, i would to improve the quality of the foliage that is in the distance. As can you check, the foliage on the tree is not so good and i put the quality in EPIC and is the same all the same :( Are there any option that can i use to get better result in it? Thanks!! ^^
I would appreciate any feedback in ways I can improve upon my environment work. It is based primarily off Patrick Jensen's concept piece made for Telltales - Game of Thrones as well as using in-game references to work out floor plans. Thanks for your time.
The addition of Zombie CTF is great fun. But The zombies are super dumb. If you create a Z Knight within the walls of your own base it will start destroying it while its on it way to attack the enemy. Also they very rarely get as far as attacking the enemy as the AI path finding isn't great. Still...its fun.
Hi! We're starting pre-production on a game at my company and I'm gathering some reference for attractive character lighting solutions. I have to say Mario Galaxy's soft diffused look with that bounced rim light was very appealing and would suit our game well, but I am interested in any standout lighting that has been…
I worked on this a while back, but decided to x-post from the '13 WAYWO thread. I'm pretty happy with him so far (aside from the head/neck connection), but there are probably some glaring problems I haven't spotted yet!
Quick pipe is great! it cuts down a lot of manual work i have to do! However, i have a bit of a problem ,where I am using it to
generate roots on world space. Meaning, im not just making modular assets and
im assembling a unique group of geo in different locations away from the world
origin. The issue is that after…