^ yep, only it will be found under Customize > Customize UI > Toolbar tab > Category: PerisTools . Then you can drag and drop "toggle bottom bars" into a toolbar. Or go like buddy suggested to the keyboard tab and bind it to a key, or quad menu, whatever... Or if you really want to drag and drop the script. Delete the…
Looking pretty nice so far, just a few things that immediately caught my attention. *The hand strap on the bottom of the slide looks like either thick cut rubber or aluminum and not a nylon strap. *The action slide bar 'the bars on the back of the slide that work the load action' should be two seperate thin bars not one…
I redid everything....If you would still like to help that's fine and always appreciated. ok folks found out why I couldn't save a .bip file. This: So anyone having a similar problem or a solution as to why this may happen such as a plug-in that isn't compatible ect.? Non-collapsed stack? speaking of which how do I…
I told you before, i love the bugs, I love the variety you have going on. I have some remarks though: -while the menu is creative, I'm no fan of the background (concrete kinda thing). I'd just drop it and go for simple two tone styling. -You have one of your older lowpoly organics in there, the bug thing. It seems less…
I am a graphic designer in the Visual Communications Network at the Dallas office of PricewaterhouseCoopers, LLP. That's a 'Big 4' accounting firm. Contrary to what the Sketch Group guys think, that does not make me an accountant. I do layout design and production for contract proposals where the fees are over $50K. I also…
Hello from the neighborhood! So you're majoring Kinetic, eh? I graduated from Kinetic two years ago, and I hope it doesn't distract you much from realtime CG as it happened to me As for your website, I agree what noritsune said about displaying your work. In addition, I believe it would be better if you don't have the 3D…
Hey Eric thanks for replying. So I have definitely strived to include variety( locale/type of environment )in my portfolio, which was also feedback I had received before this updated site. I can totally do that, I figured most would tell me if they figured that was a major area I was lacking in. definitely "greeble" heavy…
No links to work can't really respond, if we go on that creepy tree's (halloween project) Lighting looks like it needs work, another note is what results (style look) are you attempting to "recreate", with that piece? I would say do not just do things have a game plan, like i want it to look like pixar style inside of a…
Really nice environment to look at. Feel like a "fly" through with some ambiance might go along way if you post anything to A.S.S (art-station site). (if you haven't already, i didn't look) as for some of your concerns i think you've done a decent job. (i am no environment artist so idk what is good or bad there) but by…
I know Polycount is not huge on the engine side of things, but I expect a few things with this tech: - If you worry about shipping a game with full res source asset, which cause both runtime memory, storage and content security concerns, then Epic is likely storing the source asset in a pre-processed compressed way: like…