So, I finally gave blender a chance, and it is now my favorite software! Let me know what you think, this is probably the first artwork I've been proud enough to share! Critiques welcome <3
https://www.artstation.com/artwork/zADWYZ Last piece I did for Fractured Space :smile: 55k tris, 2 materials. Concept by Tim Zanconato and Rob Blight with adjustments by myself. All asset work by me.
I just finished my 3D Fan Art of the Behemoth Hope you enjoy it C&C are welcome Here my artstation link if you want to see the other renders: https://www.artstation.com/artwork/588VvA
I did a tutorial for 80 level here’s the tutorial: https://80.lv/articles/tutorial-adding-history-in-material-design-of-props/ here is the art station link as well: https://www.artstation.com/artwork/0X6KKE
Hey Folks ! i want to share with you guys my latest Environment. It's an Fan Art from the Movie Blade Runner. I hope you like it :) https://www.artstation.com/artwork/Dxbxqn
Athena - Concept Art by Steven Wayne This happens to be the most challenging character I've done this year. I enjoyed the process from start to finish. Hi-Res Image here: https://www.artstation.com/artwork/AqQ0V5
This is from the concept art of Fallout, the Pip-boy 1.0. I made this under the mentorship of the great Georgian "Nimlot" Avalsilcutei! @nimlot26 Some videos and Marmoset viewer, here: https://www.artstation.com/artwork/8eB00w
Just finished this project and would like to see what you guys think. What can I do better or change next time? ArtStation: https://www.artstation.com/artwork/rAAm1E
Hey Guys-- I'm about ready to wrap up this real-time unreal 4 project and move on. Looking for some feedback and crits. Thanks Worked from Concept by: Yun ling https://www.artstation.com/artwork/xz4X5X
Wanted to give handpainting only in Substance Painter a shot. Was pretty happy to find that a lot of the tools I'd want in other software are there alongside all the procedural options as well. Lot of fun! Artstation: https://www.artstation.com/artwork/Qzdqz3