Hey! Just wanted to share with you the scene I did over the last month for the Artstation Wild West Challenge. Was pretty fun and also a challenge to get this somewhat done usually spending one weekend day and a few evenings on it next to work. Although I'm pretty happy with the look and feel of the scene, I think it's…
So I've got this horse and jockey scene that I exported to FBX format from Maya 2016. The FBX scene animates as intended in Maya (both 2015 and 2016) but when I open it in FBX Review, the jockey is not moving at all (the horse from the same scene is fine though). Exporting the jockey separately also results in a file that…
Hey guys! Happy to see there's a VFX category once again. Super excited to start, good stuff going on here already! I will most likely participate in both categories, depending on how much time I can spare. I'll be using Unreal and already started with setting up the scene, particle materials etc. (I know we're not allowed…
@thomasp Yes, the painterly effect is an issue with denoisers for sure (in all apps that have them). It works better in some cases than others (scenes that require fewer samples to converge tend to be more stable). You can set the samples per pixel setting higher if your GPU can handle it, which will give cleaner…
Hello Friends, There is a new Blender version available, and so we release a new version too. Bforartist 4 version 4.1.0 The binary downloads can as usual also be found in the download section of the official webpage. https://www.bforartists.de/download/ The sourcecode can be found at Github.…
Cheers for all the positive feedback guys, I really killed myself this weekend to get this thing finished and I really appreciate the encouragement. Big thanks go to the guys in the Polycount Hangouts for being generally awesome and keeping my company on my 22+ hour days this weekend. @Stromberg- Thanks for the feedback…
Yeah, baked in the same scene, just duplicated the baker. Tangent space was never touched and remains mikktspace everywhere. Double checked and rebaked all normal maps. I even made a completely fresh scene. Here you can see three different meshes. Far right is lowpoly in the original highpoly to lowpoly baker, in the…
this actually looks more like a 3d arch previs than an actual hand-crafted scene. all your textures are just flat materials applied to very simple forms. there seems to be very little manipulation or artistry applied to them. take your wallpaper for example: it's the same pristine thing repeated everywhere. no stains,…
You can check the lightmap specular thing in the material properties, but probably you use it because its enabled by default. I don't remember to how the environment color is by default, but I'm not sure about that its black. Maybe if you started from a totally blank scene, then yes, but if you started with a template then…
So I have the biggest raging hard on for this game now. I was so pleasantly surprised at first but the excitement kept building and building. It is so wonderful to see the subtle nuance of the original film translated into this game. Especially the fact the alien is not fast and bouncing around the place. The original…