I think that you need to pay a little more attention to the reference shots that you have. I kind of get that this is based of the anime that you have chosen and is not supposed to be a replica but there is still allot you can take from those images. The pics are allot more atmospheric aswell and have softer colours. In…
I went through the mud ground material I made before, from the mentorship w/ Josh Lynch, & just went over a bit of Daniel Thiger's mud ground tutorial, just to try out different workflows for this material. Not sure if I'll use everything I watched through Thiger's tutorial, but probably will use some practices that I've…
As Trackmania Sunrise will hit the stores soon (April 6th 2005 in Europe), you'll be able to make you own custom cars (within the limitations). I consider that the same as a "PPM" , but with a car mesh. Trackmania has a strong multiplayer component (and a great community), custom skins are already heavily used (especially…
Hey there! Thanks for the reply. This was my thought too but it seems enabling the cast shadow option only reduces the effect and not completely solves it. I think it has something to do with reflections but IDK what. Still trying to figure that out.
its too many questions in one reply, can't focus on a single thing at a time. i didn't suggest your work isn't good enough for probably most games, just compared to the examples you showed, they are more convincingly realistic. To explain why have to compare side by side and it is a lot of effort so I wouldn't want to do…
Majority of studios will prioritize on-site. Communication is simply better in person. I don’t work in games anymore, now I work in 3d software dev, but I work entirely remote, as do about 1/4 of the workers here. But generally that’s only because we’re highly experienced and difficult to find replacements for, so we are…
Thanks for the reply alex, appreciate you! I'm working out on the breakdowns at the moment, trying to compare other people's breakdowns as well without the presentation looking roughish, My aim was to make most of my post minimal as people tend to stay a short amount of time navigating and just show the final product.…
Hi there guys! I am currently seeking a voluntary VFX artist that has much experience in Unity. My team is creating the first fully functioning fan made League of Legends champion. We have unfortunately lost our current VFX artist but he has been kind enough to let us use his summoners rift replica engine. There is an…
Hello fellow devs, I am seeking intermediate to advanced character animators who are proficient in 3DS MAX (no exceptions). Being able to assemble your own rigs is a plus. Facial rig+ blendshapes (or your own GUI controls for facial animation) The project in question will be an up-close animation of a 3D person replica…
@m4dcowI've been wondering about that, how does this work? I see the FIEA website which seems to be where i want to be but that's graduate, but i would have to go through UCF first and get a bachelors? Maybe I should ask the people from UCF i met at GGJ what their track is? I see you went there. As for full sail my choice…