Allow people to opt out of getting their work aggregated, preferentially without requiring them to create an account, implement a form to request takedowns of specific works that may get caught up by your crawler, and if you really need an account for a blanket-style block (eg don't ever aggregate works by user account X…
This drawing uses 2-point perspective. The 3ds Max viewport is 3-point (Perspective or Camera view) or 0-point/orthagonal (all the other views). If you use V-Ray, you can use a V-Ray camera to turn on vertical correction, and thus get 2-point perspective in the viewport.
It's not blurry, it's misaligned because the rays didn't go perfectly perpendicular to the surface. This could be fixed by modifying the vertex normals of your mesh (or smoothing groups) or by using a cage. More details here…
That's why I agree that it's a dick move ;) My argument was MS expecting this downloadable media to be the winner, rather than offering a blu-ray add-on. I thought that was the real advantage of their setup. If HD-DVD failed (which it did), you could easily offer an external blu-ray (or whatever comes next).
Thank you both for your feedback! I think it's a great idea to try to churn out a few models, get them through the whole pipeline, and worry about dialing them in to that perfection point later on. I have made a pretty fair share of character models so far, but not nearly so many that I don't need to walk through the…
It is an important issue, but it's equally important to have all the facts, especially if you're a third party. Untrue allegations are just as harmful. It's interesting that you say they 'finally' responded, but their reply was a day after his. I totally agree that people should speak up, and sexual harassment is often…
Application deadline March 21, 2014 http://1.bp.blogspot.com/-JulDbsXJJcE/UwaRCRhw_hI/AAAAAAAAPcU/m_7H_-TVdBE/s1600/Story_Initiative_Flyer_Spring2014.jpg http://www.dreamworksanimation.com/company/careers/outreach/story How this is relevant to gamedev? Well for one, Blizzard's been hiring storyboard artists for their…
Oki so heres a little Art dump of some of the stuff I did for Bombshell :) Chris Pollitt made the UE3 materials for Heskel and most of all the characters I made. Simon Rance made UE3 materials for the most of Environment Props/Items I made. Jadus Heskel was a bit of cooperative work between me and Chris…