Hey Guys! This is the scene that I'm work on while in the quarantine. I'm think that I'm very close to finish so I want any critiques that make me push forward the quality of the scene. Thank you.
Ok so this is the 3rd character i have ever done and i would really like to push this to the next level. I still have a lot more work to do but critiques and suggestions are highly welcome. Thanks.
Anyone know how to have the standard brush push/pull verts away/towards the screen instead of in/out from their normals? I think this was possible, but can't remember for sure...
I've been steadily trying to wrap up this small scene in Marmoset. I still have a few textures/errors to fix but at the same time wanted to get some opinions on how to push and improve the lighting. More contrast?
http://www.gamespot.com/events/codxp2011/story.html?sid=6332574&tag=newsticker;headline;4&pid=995752 Or you can buy the Hardened Edition for $100. Sounds like they're really pushing it.
Here's the character I'll be trying to complete during the next weeks. Don't know if I'll try to push realism very far. It might also be the opportunity for me to finally get into zbrush. We'll see. Crits welcome.
This is looking really nice! Could be fun to play with the AO having color instead of black, I feel like that may push the stylized feel more with the linework :)