knees are very low, smoothing is odd, meshflow is really odd around the hips/stomach.... arms are looking good but they need be connected to the torso.... actually it looks like there are in the last pic, there really isnt any reason to post all those pics like that the most recent one will do
For portfolio entries people usually upload high resolution content alongside detailed breakdowns, so is there a reason why you've chosen an optimised route? also yes various workarounds do exist however posting a pic or two would be nice, to enable effective advice instead of guess-work i.e. organic or hard surface...etc?
Completed! Well, after much amazing feedback and some work, I am happy to announce that I am done with this piece. There are no doubt things that could be improved, there always will be, but I believe that the work now reflects my current skill level and I hit a point of diminishing results in terms of how much time I put…
A ton of us at AISD troll polycount like mad. We tried getting UDK on the computers at school but that's not happenin' anytime soon due to license costs etc. Anyhow, hey George glad you posted up your work. The water looks dope!! I'm with OTT on the lit lanterns hanging to the right. That would be interesting, and would…
ok i said it was the last post but i was lying! :D i had some crits from friends and changed a couple of stuf. presentation, pose , fix a couple of thing in the maps. Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us im building my folio now so i really need…
I just purchased CC4 and the rigging stuff looks brilliant! Im in :+1: Just remeshing the components for posing and the added bonus of previewing pretty nifty animations, just amazing. Thanx for posting the vid.
Hello, Axis Revenge is going to be a class based tactical World War II first person team shooter. The key concept is based upon the famous Enemy Territory / Return to Castle Wolfenstein series and this projects special is the continued background story which gives us alot playground to develop new ideas / features upon. A…
Recently went for an interview for a position at a game art school, mentioned polycount to the interviewer who was more than pleased to hear i visit here. He said that pretty much throughout the entirety of the course he is always on students backs to join up. Edit: I think i failed to see the deeper meaning of this post ;)
Hey, i want to post a new thread in the Pimping and Preview section. Been trying since yesterday. But seems like my thread is not getting posted. every time i click POST, it just redirects me to the forum page and I dont see my thread created there. Plz can anyone tell me what is wrong ? thanks Sanket a.k.a YaKKu
Hello - Overall ... it's a bit of a fallacy imho. It really doesn't matter how much someone posts if said posts are of low quality/do not trigger any reaction to the viewer. In which case, posting things frequently benefits only one entity : the social media platform that got you hooked by making you believe that it is…