For me, the main argument for abandoning older work, is not spending more time polishing something that's fundamentally flawed (no amount of paint can cover it up) and instead apply learnings to an all new project. Honestly, I think this applies to you're portfolio too. Re-lighting won't fix issues that were introduced at…
Who we are: Hi, my name is Dawson. I'm a professional developer for a major US tech company. Outside of work, I'm a writer and occasional game developer. I'm working with a friend who is a developer at a different major US tech company and a talented musician. What I'm building: a cute mobile 2d game where you run a cafe…
Scale/size of the object is the largest factor here. Use Dynamesh master plugin, as you can dictate a rough amount of points, rather than a mildly arbitrary amount like "resolution" slider.
This model is rad! Really liking the overall detail level and the amount of work you must have put in. Also the waves. Really well done. Perfect amount of whitewater, and splash, it looks super cool! With what tool did you make the ocean? It looks spotless.
Welcome to our Dota 2 Monthly Community Competition #14 This is a single item competition and for the month of April and the theme this month is: Fishmen (aquatic heroes) Heroes list: Morphling Naga Siren Slardar Slark Tide Hunter The competition the idea of the competition is to create items in a friendly environment and…