Hello all How would I go about creating custom weapons without using ANY Unreal Tournament classes in Unrealscript? I hear you need to set up an inventory class, how would I do this in Unrealscript? Can somebody point me in the right direction please. Thanks!
Hey Folks :) Here is my first handpainted weapon. I think the start is okay but i try to reach the ArtStyle from Blizzard so I need you all for Critique & Feedback . Pls help me ^^
Have 4 weapon mesh to be added the current first person arm rigs/animation set. Please email contact at pulsetense dot com, so that I can show you the files and you can give me your quote
Thanks for all of the comments guys it's very flattering. To answer you question Mohamed Rotab the detail for the weapons were pretty much all done in texture, once the color map was done I created a greyscale bump map and used that to generate the normal maps. I was using the nvidia filter at first but then switched over…
High Poly fantasy weapon.- some sort of electric shock type of gun. Didn't bother too much with working out the engineering bits! ;) Modeled in 3DS Max, textured in Substance Painter and rendered in Iray. Working title was KiloWhat! ;) Thanks for looking! Daf