counter-strike, unreal tournament 3 and crysis are modable so you can implement custom weapons and character models etc. ut3 is like 20 bucks or something on steam, sometimes drops down to 10.
The advantage with source is you can throw in a custom model and play online in servers with it just fine because it only visually changes for you; I'm not sure to what extent that is true in other games
the engine is not designed to display unrel3/crysis quality materials but the source-engine games are (imo) mostly awesome and you can use your models online
the engine is not designed to display unrel3/crysis quality materials but the source-engine games are (imo) mostly awesome and you can use your models online
Correct me if I am wrong but I do remember seeing in the source engine options menue (TF2 and HL2) the option to enable HDR lighting. Having this option avaible would require the game to make use of a 32-bit floating decimal point for the HDR render target. So this means that the material system of the source engine has code for and supports shader model 3.0 which is how many of the fancy effects in Unreal and Crysis are acheived. S
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I'd say go for crysis. The custom weapon capabilities seem decent.
the engine is not designed to display unrel3/crysis quality materials but the source-engine games are (imo) mostly awesome and you can use your models online
Correct me if I am wrong but I do remember seeing in the source engine options menue (TF2 and HL2) the option to enable HDR lighting. Having this option avaible would require the game to make use of a 32-bit floating decimal point for the HDR render target. So this means that the material system of the source engine has code for and supports shader model 3.0 which is how many of the fancy effects in Unreal and Crysis are acheived. S