Good that you got my words right, I did not intent to criticize you. It is just normal that after a phase of adding a lot of functionality quite an amount of streamlining is needed. This here seems to be a place where a lot of long time Silo Users gather. To me it just seemed clever to meet their Preferences. You have…
Hi guys! I've just released my first unity game and it is available on Google Play here!! This is my first attempt at going indie so (kind) crits would be appreciated. Hope you enjoy it! Also thought I'd post one of the vehicles from the game. [VEROLD]5222fe29a8816c020000096e[/VEROLD]
Sorry for the old thread bump, I just found this searching to see who else models in Modo around here. Great thread, nice to talk about the positives of programs since I feel like I sometimes spend half my day complaining about problems with whatever I'm using. A couple things about Modo: 1.) By far the smartest camera I…
I always though that every node in Designer could be disassembled deep upto atomic nodes or basic math and functions inside pixel processors. But some like Flood fill had never let me figure out how they really work whatever time I wasted . I want to make a few basic quick working sbsars for Photoshop with nodes like AO,…
Another gun in a polycount... ;) Highpoly could say is finished will add more detail in normal map. lowpoly soon to be finished What you think about it? Please Zoom in to see the details...
If you are really new to 3d then I don't think it matters a whole lot which application you pick to learn it with. All have their ups and downs and when you learn it you use a fraction of the functionality anyways. Just pick a tool, get some tutorials and lock yourself in your room for 3 months But then again I have only…
I just checked out the new version, and it is looking good! I'm comparing your changes with some of mine. I like that you've broken the equations into material functions. I had originally stuffed it all inside one material function, but it's a nice way to break up the whole thing by putting function inside function. With…
Thats technically and artistically good on many levels. the mesh is superb. Now the "However" Firstly, the design on a functional level. Look at the vest in the cold hard light of day. What is the purpose of that vest? Who built it? Why? It is covered in studs and screws and vents, but are they there to serve a fucntional…
Yeah. You can use another built in module called partial from functools and send arguments to the function. You would have to do something like: import maya.cmds as cmdsfrom functools import partialdef createUI(): if cmds.window('MyWindow', exists=True): cmds.deleteUI('MyWindow') window = cmds.window("MyWindow",title="Long…
Found the original concept for this on Massive Black here. I usually don't go all the way through the low poly/texturing process, but I have some extra time these days. Figured I'd share it on a game art forum. Let me know if you see something that could be improved. Thanks! low poly with normal, AO, and cavity.