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red faction soldier guy

Found the original concept for this on Massive Black here.

I usually don't go all the way through the low poly/texturing process, but I have some extra time these days. Figured I'd share it on a game art forum. Let me know if you see something that could be improved. Thanks!

riot_soldier_front_zbrush_isaac_oster_02.jpg

riot_soldier_back_zbrush_isaac_oster_021.jpg

wire_frame_01.jpg

low poly with normal, AO, and cavity.
bakes_01.jpg

textures_01.jpg

red_faction_EDF_front_02.jpg

red_faction_EDF_back_03.jpg

Replies

  • wester
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    wester polycounter lvl 13
    This looks great. The highpoly and lowpoly are excellent! I would however really push your materials. Nothing really reads as anything other than a very matte metal. The visor looks very simple and would look much nicer if it had a higher reflectivity much like master chiefs visor. Same with the light blue metal armor pieces on the elbows and knees. It would be really nice to see those with a different material read.
  • Low
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    Low
    What he just said. And straps are not popping from the clothing they look much more like color stripes than strapping.
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