Hello guys its me again with another weapon this time :) trying to get in to the hand painting bussiness.. so here it is I believe its 1402 triangles and uses a 1024*512 texture I'm looking for heavy critics and stuff so if you have an opinion on the weapon, please do share here ;) based on a concept I found on warhammer…
Hey guys. It's a still WIP. Modeled in Max then I did some ZBrushing. Let me know what you guys think? Any critique or ideas? I plan on baking it to a low poly. Cheers!
Hello so this is unfinished work, the room is slightly empty at the moment but I just got some nice renders out of it so I thought that I would share please leave feedback I am always looking for improvements
So, some sources say that the 'tech demo' was actually a trailer for the game in production. Holy frickin' hell! Article: http://www.ps3land.com/article-312.php Tech demo from last year: http://video.google.com/videoplay?docid=8711534319174422036
Recetly I got a test for applying as a senior 3D environment artist. The task was to make a small level inspired by a piece of concept art by the amazing Dmitry Barbashin and make it feel different. It also had to run with 60 FPS on my 8 years old Android phone (it does). With the generous permission of Dmitry I am posting…
I've watched it 4 times now....I think Square's winning me back. Wait a few minutes, there IS gameplay, and it's really nice. http://na.square-enix.com/ff13/
Posted in the WAYWO thread, but then realised a few green channels needed flipping.. So I had a free afternoon, and after watching one too many Witcher 3 videos, I wanted to make some ground materials :)
Here's a bit I just finished up. All hand painted, I think I could of pushed the textures a bit more but I was time constrained. No custom shaders on it as it's only rendered in Marmoset. Using a temp floor just for the rendering sake. Hoping to be able to go back and create the rest of the foliage and the terrain but…