Hi, I would greatly appreciate feedback/critique on the model that I have been working on today. Still have to do the legs and possibly add wings. I also plan to add detail around the arm and shoulder spikes so that they look as though they are coming through the skin. I am still learning anatomy, but I think I am getting…
I am working on building some assets right now to eventually throw together in UDK. I am not sure who did the concept art but I really dig the whole scene. This is pretty much the first scene that I have attempted to construct. A lot of the perimeter elements can be modeled as modular pieces but as far as the center…
Hey Guys! I spend a lot of time on this texture Pack, it consists of mostly procedually generated noise textures, expect to see all the common and many crazy textures from known algorithms such as Voronoi, Naki, Buya ... and just a lot of varied custom stuff. Fine paper or film grain / Car paint speckles / Natural or alien…
Pixarch is a renowned architectural visualization
organization with a successful track record of over 10 years. For over a
decade, the company has delighted its local and overseas clientele with
innovation, quality, and commitment to excellence. Pixarch boasts many firsts, one of which is the
introduction of in-house 4K…
There's a breakdown of how it was done. It starts with a 3D model, they bring in an animator who does inbetween work which is, draw on top of the polygon frame per frame. They also use computer simulations to properly scale the drawings (for example, if you draw a smiley face on the character's hand, the smiley will…
The jacks at the back are weird. They look like 7 or 10 pin dins https://www.google.co.uk/search?q=7+pin+din&espv=2&source=lnms&tbm=isch&sa=X&ei=vGfsU_mvGMqu7AaLyoGwBQ&ved=0CAcQ_AUoAg&biw=1277&bih=928 The green buttons should be raised, I would spend more polys there. The colored leds next to them should be recessed. Your…
Swag : While this guide sure is interesting, it's good to note that there are now native ways to display dota2 assets in realtime without even having to modify or create new texture maps. Toolbag2 now has a native Dota2 shader, and there's also a very accurate viewport shader available for Max, Maya and MayaLT as well.…
Ok, I did something stupid... Something stupid that might warrant an upgrade to SandyBridge however. In a true moment of idiocy, I sold my desktop (i7 920 based custom thing) and my 13" MacBook Pro, in favour of an i7 MacBook Pro 15 thinking I could 'streamline' my home work setup, and just use one system for work and play…
SOLVED (it myself...) Alright... I had to re-uv the complete gauntlet in Zbrush. The subtools were merged with there separate uvs and that is what caused the problem. So, new uvs after merging. Gonna leave this here since I don't know how to delete a post, and maybe it helps another poor soul like me.…
After months of painstaking work, our newest coder has gotten our Elemental animations working in our HL2 mod. This and other coding accoplishments has brought us much further along our planned progress than expected. We are now looking to add more of the Battle armor models to the game as well as original charicter…