A little information on "Sir Ridley Scott" (born 30 November 1937) Britsh film director and producer. http://www.rottentomatoes.com/celebrity/director-ridley-scott/ Total Box Office: £1100.4M $1.8 Billion US $1.3 Billion Euro Highest Rated: 97% Alien (1979) Lowest Rated: 19% Domino (2005) Prometheus 2 Director -- 2016 Red…
IMO looking at the SW Battlefront 2004 ref, possibly some sort of recessed port whether a weapon or proximity LED?! Too model that shape and match edge segments as well, just simply run another boolean operation (Union) & cleanup or free-form technique, I mean either method will do the trick.
Hi there, I'm struggling to understand how calibrated albedo maps are actually made. There is so much talk about PBR, how it's wonderful, physically correct awesomeness. But not even Allegorithmic has any information on how to make a calibrated texture. Let's look at an example. Pretend that I want to know what is the…
Share one embed of what you're working on, and give us a link to your own Topic to see more! Keep it under 1mb please. If you post big images, or multiples, we're going to delete/replace. Why? See WAYWO Usage Past WAYWO…
I am truly a beginner. I'm trying to get a hold of the workflows for creating models and environments For this one I want to use decals for all the details on the model, I think the best way to do this is with a decal atlas. The original concept is by Max Margarit:…
Hey guys ! I am trying to get a 3rd person camera which can be able to aim my character up and down, exactly like this : [ame=" https://www.youtube.com/watch?v=U6zgXWho5sY"]UDK Custom 3rd Person Camera - YouTube[/ame] My code allows me to move my character the way I want, but when I look up for example, I want my pawn to…
This is a remake of an old horror game known as Manhunt (2004) by Rockstar Games. The environment I remade is the attic area from the final chapter (Deliverance) where Piggsy was chained and held captive for a long time before breaking free and going on a rampage thus eventually chasing the main character, you. So I wanted…
Looking at your work you should slow down and focus on quality with smaller props. When I look at prop art I would much rather see something smaller where the artist took extreme care than something larger that is simplified or sloppy. I would suggest you focus on how things fit together, how things are constructed, and…
EDIT: Missed topic, of course it as a incredible tragedy for everyone and I hope any afflicted the best, impossible to imagine such suffering from any angle. :( There has been a lot great points made regarding it's cause and effect and I don't want to discredit anyone's emotional or mental response by concluding that…