That's pretty cool Monster! Does that transfer when you merge files? Or is that per scene file and you have to set it up each time? I guess you could have a default file and merge all files into it to start with? I have outliner set to layer mode (instead of hierarchy mode) but then I build a hierarchy of nested folders…
I'd recommend xnormal for what its worth. At my last job the workflow was something like: a) Block out model in 3dsmax b) Export to zbrush and create a high poly sculpt c) Export the high poly object for normal mapping d) You'll probably need a better low poly mesh at this point than the block out. I'd normally decimate a…
That looks like Unity! Here are some options: EDIT - It was material.color.a material.color.a (or similar) can be scripted. Attach a script to the emitter or something, and fade it. So: instantiate (Z prefab, which is a plane - NOT the Unity plane with 200 tris - with texture and shader with transparency)…
@thomasp - both is pie menu, but functionally it's kinda different in my opinion. The pie menu you showed on the video more like a quad menu in max arranged in pie-chart style. But the script that Bryan and Perna did I posted above (and Radially maybe?) is more about gesture flicking to make you work faster. IMO for this…
What version of max are you using? Technically it doesn't matter because there is no way to change the caddy system back to the old system. Autodesk has said numerous times that they will tweak the caddy system in future releases but the old system caused too many problems and limited too much behind the scenes. I think…
-- This script will bake lighting into textures. -- It clones the mesh and breaks it into new objects by materialID -- It loads a lighting rig -- Rick Stirling February 2005 -- Get the model originalObj=$ -- Clone it myclone = copy originalObj --copy the original object -- Hide original select originalObj hide $ -- Load…
There are less programmers than artists so programmers get paid more since there is also a higher demand for them. Most people can't learn to program or script. Html is scripting and it's easy to learn compared to other things like javascript. Also programming is like writing a book, just because someone can in theory…
Phung Nhat Huy shares
tips on how to rig a character that he created during his CGMA /CG Society workshop
courses Character Facial Rigging for Production by
Wade Ryer and Rigging Techniques: Cartoon to Realistic by
Nico Sanghrajka. Could you introduce yourself? Where are you from and what do you do? How did you get into…
Hi all, I'm looking to create a partnership with someone UK-based and ideally to create an achievable single player game with them. Before I get into details:* I don't currently have a registered business or company of any kind; * I don't have any funding so this would be purely built out of our own pockets; * I have a…
Threewave Software is looking for a seeking sharp, ambitious, visionary Lead Game Designer to join our team. The ideal candidate will have at least 4-6+ years experience in game design. The Lead Game Designer is responsible for creating and maintaining the gameplay vision in support of the overall product vision. Core…