Latest: FINAL CREEP DEN: FINAL TURRET: Hi everyone! For my turret concept, I drew heavy inspiration from Leona, who is one of my favorite characters to play as a support main in League of Legends. I also studied the updated blue towers and decided that I wanted to recreate it for the most part, except with lots of Leona…
Do you have a concept and references you're working from? It would help to see those. Have you thought about texturing approaches? My first thought is to leverage trim sheets, but that will require a bit of planning on the reuse of similar shapes. You could also avoid normal maps for most parts, instead leveraging bevels…
Oh man... that is really sad to hear. He was a cool fellow and good artist and imo a central part of what defines polycount. That was just too soon in any way possible.
Great work! I've just finished the game and it feels like this asset could appear there. My only critique is neatly placed strands. The metal part is worn out while the top looks like a new.
If you brighten up the handle wrap, it'll pop quite nicely! I like the designs you have on the gold part, will look nice. I'd suggest having those as a different hue/saturation to make it pop.
i do personal work almost every day, by doing it before going to my job :) you have to wake up earlier but that part gets easy, and having the extra energy makes a huge difference that way too, after work is just for de-stressing, there's no productivity guilt.
Well, I personally love Diana but this art looks "cheap" and I don't know how to explain what I mean with that. Guess that's paintwork - by that I mean gradient on some parts of armor made with gradient tool and smth like lack of volume. Head and torso are fine, though.
Team Chivalry is proud to announce their next project: Chivalry: Battle for Agatha [ame] http://www.youtube.com/watch?v=ay_X0z8x-ls[/ame] Chivalry, an upcoming title created using the UDK, is the next step in first person medieval combat. Team Chivalry is building upon their successful and unique take on deep and…
Hi everyone, long time no posts (years, actually..) Some models I´ve worked on recently in my spare time, getting my hands on texturing. Texturing was never my favourite part although I always admired nicely textured models. Hellboy head: Hellboy head texturing progress gif: Predator: I´ll try to post more as I go, hope…
Thanks everyone, really appreciated! It was a great project to be part of. @ X-One - you have no idea :) @ Jet_Pilot - I know right? But there's a lot of content that has to run smoothly, so some sacrifices were made ;) @ _Kratos_ - Do it! Definitely a fun game