Chivalry, an upcoming title created using the UDK, is the next step in first person medieval combat. Team Chivalry is building upon their successful and unique take on deep and responsive melee combat system to deliver an experience that goes beyond their previous title, Age of Chivalry. Experience the lush countryside of Agatha like never before and take part in a new war that pits Agathian Knights once more against the Mason Order.
More weapons. A more fluid movement system. Character customization. These are just a few of the features awaiting you in a bigger, better, graphically enhanced game. Enjoy these screenshots and more over at our new site
http://www.chivalrythegame.com
A little bit about our previous title Age of Chivalry
The initial public release of our previous product, Age of Chivalry, was in late August of 2006; it was a success, and the mod has since undergone several major updates. Age of Chivalry made its first Mod Data Base Mod of The Year awards debut back in 2007 as an Editors Choice pick, then got into the Players Choice section in 2008; it also became popular enough in 2008 that Valve Software selected it to be one of 5 mods released on Steam, and recently got an honorable mention in the 2009 MOTY award. We intend to build upon our success as a mod team to create a truly wonderful medieval melee experience online.
Chivalry: Battle for Agatha is a first-person medieval online combat game that seeks to deliver the intensity of epic hollywood medieval block busters to the hands of a gamer. Chivalry hurls the player into a fictional yet realistic medieval world where the Agathian Knights are battling against the newly formed Mason Order for control of the lands of Agatha.
As soon as they join the game, players choose from a selection of several classes, which control the appearance, characteristics and abilities that will be available to them. Classes include Archers, Man-at-arms, Vanguards, Knights and a Support class. Each of these classes will be able to equip a selection of weapons including swords, battle axes, crossbows, longbows, shields and much more.
As they take to the field, players will clash with an advanced melee combat system that allows full, real-time control of your swings for precision strikes. Dodge, duck, evade, block or parry your enemies strikes to counter with your own and bring him down with a satisfying gush of blood spurting from his neck as his decapitated head rolls from its resting place upon the shoulders.
Players engage in battle over epic landscapes including besieged castles, city streets, rolling plains, and waterfalls with massive siege engines such as: Catapults, Ballistas, Trebuchets, Battering Rams, Boiling Oil, Mantlets, Siege Towers, Ladders and more. Characters come alive as they gain experience, titles and traits that remind the player of his most epic moments playing the game, allow him to display his trophies to others and push him to improve his skills. This coupled with an advanced unlock system allows true customization and variety on a diverse battlefield that will support up to 48 players simultaneously.
If you'd like to find out more about Chivalry: Battle for Agatha, please visit:
http://www.chivalrythegame.com
Team Chivalry is also searching for experienced and dedicated individuals who would love to be a part of our team. There are currently positions open for a Programmer and an Animator as well as Concept, Environment, and Character Artists. If you're interested, then send your application in to
Buddikaman@yahoo.com.
Artwork - Chivalry: Battle for Agatha
Why not take a look at our
Developer Blog and
Media page to view more artwork!
You can also follow us on: Or visit our IRC channel:
irc.quakenet.org
#chivalry
Replies
The other problem there is that you wont always grip the bow at the exact same position, which would mean each time you picked the thing up youd have a slightly different arrow/bow contact point and thus a slightly different trajectory, making precision shooting totally impossible. It's hard enough to get a consistent draw length and consistent angle (longbow shooters in modern times usually use their fingers on the string as a guage for different elevations, which relies on the forward point of contact being consistent) without the extra variable.
Yup, It will be a commercial game and cost money to buy.
-Buddikaman
Will work continue on AoC, though? It's been a while since a major update.