Free Version - Coming Soon! What is Pixel3D? Pixel3D is a simple component that attaches to Unity's built-in 2D sprite object, and turns your 2D pixelart sprites into stylized 3D shapes! Just add the component to your sprite, and press play. Pixel3D supports frame-by-frame animation, and allows you to create awesome…
Skills: (descending order of skill level) ... --Texturing --3D Modelling --Concepting --Illustration --3D animation --Asset import and setup (Unity, some XP with unreal) --Rigging Worked on the following shipped titles: --Gunscape (Blowfish) --Siegecraft defender (Blowfish) --Siegecraft Commander (Blowfish) --Spirit…
Looking for level designer : RPG Fantasy simulation game (if you have experience make map with 3d rpg game like Rune Factory or Atelier series) Looking for Level designer 1. Experience using Unity 2. Have some experience with lighting design, particle effects and/or reflections 3. Have a portfolio of levels 4. Willing to…
Hi everyone! I am a developer looking to start a side project that involves using 3D avatars for a community based website (think of Reddit, but with a focus on representing yourself virtually using 3D avatars). I will mainly be working on the front-end and the user experience portion of the project, while I have another…
Looking to hire an Art Generalist to work on a top-down shooter, Mercfighter, currently in Early Access on Steam. The position is remote and on a contract basis as needed. Mercfighter is a top-down shooter developed in Unity and inspired by games like Gradius III and Raptor: Call of the Shadows. I'm trying to reinvent the…
"In some parts of Azeroth, midsummer is celebrated with a focus on the life and flora the warm season brings. This is their festival!" My entry for the 2019 Blizzard Student Art Contest. Assets were made in Maya, textured in 3DCoat and Photoshop, then compiled in Unity. Big thanks to the Handpainter's Guild for weeks of…
Hi. First of all, sorry for English. As in the title, I have huge problem with shading of foliage. I have everything done by myself, and I run the script from demo of Speedtree from UDK: SpeedTree Mesh Utility 5.1 . My version of Max is 2011 32 bit. This is what I make: http://s4.ifotos.pl/img/23JPG_npqnxhw.JPG…
www.artofgiles.com gilesruscoe@googlemail.com Character artist seeking both short term and long term character art or prop creation work. Experience with multiple clients and experience with both mobile and pc/console creation processes. Previously I have been responsible for creating complete character models based on…
Indie Team which atm consists of a Programmer and a 3D Character Modeller, is looking for one more member. WHO WE ARE LOOKING FOR 1 Level Designer/Builder. If you have experience with 3D modelling programs, level editing & lightning within Unity 5 you are the right person. Personal portfolio that demonstrates your work is…
I'm trying to build a system with which I can have any sort of geometry (mostly planes) the edges of which fade off into full transparency. Right now I'm simply using a black to white vertical ramp and mapping the corresponding faces to it white using a different shader on the 'path'. This has a few obvious issues: a) lots…