Free Version - Coming Soon!What is Pixel3D?Pixel3D is a simple component that attaches to Unity's built-in 2D sprite object, and turns your 2D pixelart sprites into stylized 3D shapes! Just add the component to your sprite, and press play.
Pixel3D supports frame-by-frame animation, and allows you to create awesome voxel-like effects!
Download now in the
Asset Store!
Check out the
WebGL Demo!
Why would I use this?
Because you want to set your Pixel Art creations apart from all others!
I have questions/comments/feedback!
We want to hear from you! Please contact us at
info@cwinteractive.com
LIMITATIONS
Individual sprites should be no larger than 128x128, but packed spritesheets can be larger.
Asset Store -
Unity Forum -
Tutorial
Version 1.3 Changelog
- Added proper scripting access for pixel variables (size, layer offset, scale, etc).
Replies
In this release:
Thanks so much to superdbop on REDDIT for finding a pivot point bug!
With this version come some enhancements to scripting the pixel attributes!
I have made a WebGL build to show it off. Take a look, and let me know what you think!
Check it out here!
For those interested, there were a specific set of requirements to get this working in WebGL: