>The front page isn't to make anyone "special" its just to show some good content >Articles do come up (tournament announcements, tragedies, etc). I've seen around 3 art dumps within a month's period. But the only reason why its not showing up more, is because those threads don't come up often. In my opinion, discussions…
Thank you for taking the time to review my website. I can definitely see where you're coming from. These are adjustments I will make and update my site to be more readable and cut to the point. As for my title as a 3D Generalist, should I not have a generalist reel? I watched a few #D Generalist demo reels on YouTube for…
Don't be afraid to get passionate, really really passionate about your craft. And by the same token don't be afraid that you aren't taking it seriously enough. Show it off when you're proud of it, and even when you aren't really. You're young, and most of the way you get things is by asking your parents for them, yes? This…
Right off the bat, I have a very small budget for this. I'm working on a 2D game that only has a single member on the team - me. And I'm a lot better at coding than I am drawing. Payment / Sheet I have very little money to spare, but I still want to pay someone for this work so I am very open to negotiating. Payment can be…
hello, my name is eyong and i'm so excited about this contest! So... here's what i'm going to create.. IDEA so the genre will be Fantasy. It will be a war between two brothers from the Horn Lords clan who fight for the throne to be the ruler of their clan. The Horn Lords are known for their tough unbreakable horns, it is…
Hey everyone! The jury has deliberated and here are the runner-ups for The Beast Contest! The jury had a very hard time picking their favorites from such a huge amount of entries and the votes and sensibilities were very diverse. As a reminder, all runner-ups won a lifetime Substance Live Indie license, that includes all…
We've managed to wrangle Valve in their 'Valve-time' slipstream long enough to catch the names of the 5 Winning entries to the first ever Polycount Pack for Team-Fortress 2. Members of the Polycount Community were given 5 weeks to come up with a SET of items for one of the 9 different TF2 classes. These sets had to be…
Go look in the coding and scripting bit ( https://polycount.com/categories/coding-scripting-shader-writing ) for an idea of the sort of things TAs deal with - I'm going to assume you're fairly new and I think you're lacking a little context. It's difficult to give a practical example because what you're asking for an…
I can't speak for Tvidotto, but this is how I've understood the contest. We're supposed to make items for non-crowded slots. If we take my concept as an example, even though it contains weapons, in fills the armor-slot for Axe. This slot is almost never designed for except in sets. So there aren't a lot of cosmetics one…
Hello, My name is Alex Kolakowski and I am a Character Lead at EA currently. You may have noticed this posting on Artstation but I wanted to make the Polycount community aware of this role as well. Strong Sculpting and Zmodeller skills are a major plus for us. Texturing in Substance Painter and baking in Marmoset are also…