depends how you want to drive it the simplest way is probably to use a tile sampler set tiles to many in x and 1 in y plug a noise map into scale and have it only affect the y axis (pretty sure you can do that) if you want full control you'll need to dig into pixel processors and/or fx-maps I dont have any really good…
I've been using 3DCoat for about 13 years and ZBrush for about 20. I enjoy both thoroughly and believe that they have their strengths and weaknesses. ZBrush is the industry standard as most will agree. Go to any studio and there it is. Knowing it makes you more employable. Its ability to handle models with obscene poly…
Hi everyone! I'm new to Polycount, and I joined so that I can find and learn from fellow 3D artists. I usually just lurk in different forums and communities but this new year I decided to actively seek feedback so I can improve my skills. A little background of me, I've been a generalist for years now, doing all sorts of…
Hello It's been over a year since I graduated and I haven't had the chance to improve my portfolio on my own. Which is why im looking for a course to do to improve. The problem is I know I can model, texture and render properly now after learning from past mistakes but I need something to keep me on edge so I can study and…
Hello! I’m currently looking for a mentor to help guide me in learning Blender over the summer. As part of a school requirement, I need someone who can check in with me at least once a month to look over the 3D models I’ve created, provide constructive feedback, and offer general guidance to help me improve. I already have…
I only want to tell you that now VR mode is supported. Having VR headset, you can see you model in stereo by pressing this box button at upper-right corner: https://glazeview.yesbird.online/botz.html https://glazeview.yesbird.online/tc.html
That would definitely be something to look at in the future. The thing that I noticed about Shader Forge so far is that if you try and put an RGB link into a node that wants a single grey channel input is that it won't take it which would suggest to me that this isn't the problem HOWEVER, Chadwick's initial sorta/kinda…
So I went ahead and placed pants and tank top in place and tweaked a bit MD results. I still have to change the back of the pants and refine folds . I have to add the strapes and shoes to the model. Also add some fat to muscles. Concerning his face, I added a little bit of detail and expresion but not too much, since the…
Spec power has a input range of 0-100 The default spec power is 30 but an image has a output range of 0-1 if you want to get even close to the default value you'll need to multiply your image values by a constant of 10-20 that's why your model has currently got such a broad highlight. I'd also seriously consider using a…
Lightmapping covers over the diffuse at a higher level, usually resulting in the shader reverting to the 'fallback'. Essentially you end up with diffuse x (8 x lightmap) meaning your original diffuse in it's 0-1 range, by a lightmap with a range of 0-8. If you want usable maps, you'll need to create the UV2 yourself…