Well it's a decent start, I think you have a good base that you can tweak without much hassle. What do your leaf flats look like? I'm seeing totally flat color on the undersides, and the top sides look pretty washed out too. Instead you might want to go with totally-emissive leaf planes, and on the undersides use a…
Hey guys! I'm sure you have heard of the Substrata project Paul Richards is putting together (http://www.autodestruct.com/substrata.htm): "The Pitch : When Vigil Games dissolved shortly after the release of The Art of Darksiders II, I thought "What a shame that the contributing developers [now scattered to the four winds]…
Two of my close friends were deisgners on it so I tried the demo on psn a few weeks ago, as a racing game it was fun enough, reminded me a little of San Fransico Rush. The lighting was really nice and when I wasn't driving off the side of a cliff the actually driving felt solid, but I just don't generally enjoy racing…
There was a white paper a while back (apologies, I couldn't re-find it) where CGTrader released their own internal research on what people were buying. Electronics tended to have a high price point, as people wanted to put in the latest iPhone into their renders, but had a sharp falloff on longevity, because it only lasted…
Rant incoming. I just had a curious thought, whilst musing over what actually separates a good artist and a GREAT artist and what the fuck i'm doing with my art I had an epiphany, i'm a sketchbook artist. Meaning what I do in 3d art, a 2d artist would fill a measly sketchbook with. Doodles, and not the 3d Doodles that…
Hey! I noticed that the wood material looks a bit off because the grain direction doesn’t match the shape of the object. Could you share how you made the material or applied the texture? I might be able to give you a few tips to fix that. Also, the geometry could really benefit from some beveling — right now the edges are…
Upgraded from 13 to 17 and been bumping into some very annoying changes i want to be able to change back the display selected polygons filter button is hiding the polies in the view port as well, how do you line up a seam if you cant see the fucking model I want it like the previous versions, the veiwport untouched the…
Hello, I'm trying to create a very high resolution render of my terrain in a top down view. I want to be able to have a super large picture where I can zoom into a tiny area like 5 meters x 5 meters and be able to see the image. Is this possible in unreal engine 4? I've taken a picture of my current attempt with the high…
I'm having some trouble baking my high poly information onto my lows. I'm getting some issues where the bakes are bleeding artefacts but I cant tell from where. This is doing it for all of my maps and I can't seem to find out why. I've checked the mesh and none of the geometry is intersecting in any of the places that I…
Hi guys. I haven't drawn a head for a looong time and I feel everything I knew went down the toilet, I'm just not happy with this one and I don't seem to know why. Do you see any mistakes? I wanted to know it and fix it before I paint it. Ultimately, I'll have to rent a Gnomon DVD on anatomy to practice, but I wanted to…